01-24-2009 17:48
Tol Erresea is an Elven / Medieval-themed secluded private sim. - Designed and built by the legendary builder of Everwind, Grace Loudon. This sim was our home and we normally don't allow public access but as we are not online as much as we used to be, we are renting two houses on the sim to help recover some costs for us...our loss is your gain! =))

There are TWO Waterfront Residential Rental properties available, and you are free to use the whole sim, there will NEVER be more than two residences on this sim.

Please contact Bazi Short or Fira Faulkes with any enquiries or visit location.
http://slurl.com/secondlife/Elven%20Island/152/181/57/

Safe Paths!
Fira Faulkes Bazi Short

RENTALS available: Nevermore Manor
Elven Cottage

BACKGROUND OF THE ELVEN COTTAGE

After arriving upon Tol Eressëa and travelling for many days, the evening hours came upon Eriol, and he wished to rest. He arrived at a town upon a hill at the center of the island and found a cottage lit enticingly from within. Upon sight of the cottage, his wanderlust died, and he inquired if he might stay there.

He was told that the cottage was built by Lindo and Vairë and--despite its tiny size--was home to many people and many children. All who entered must become very small themselves, and consenting to this, Eriol was taken as a guest in the cottage.

His hosts welcomed him and invited him to supper. The children were summoned to supper with the sound of a gong; later, they will be summoned for stories with three chimes of the gong. As the supper began, Eriol inquired about the cottage.

Lindo his host explained that Alalminórë is the centremost and fairest realm of the island, and that the town is called Koromas or Kortirion. Here, in a circle of elms, lives Meril-i-Turinqi, a descendent of Inwë. The Eldar had come to the island after Inwë led them forth to the lands of Men, and his son Ingil gathered on Tol Eressëa the fairest and wisest of the Eldar, among whom were the fathers of Lindo and Vairë. Ingil had been the one who built the tower of Kortirion.

As the meal ended, all but Eriol filled their cups with a drink called limpë that keeps the Eldar young and full of song. As Lindo explained, only Meril-i-Turinqi may offer this to visitors, and those who drink of it must remain on the island until the Faring Forth.

After this, the gong sounded three times, and all departed to hear stories. Eriol asked to hear stories of the island. Vairë told of how in the days of Inwë, in Valinor near to Kôr, there had been a wondrous garden and, at the end of a path called Olórë Mallë (the Path of Dreams), a cottage called the Cottage of the Children. Mistakenly, in the legends of Men, this is called the Cottage of Lost Play.

During their dreams, the earliest children of Men could visit the Cottage of the Children, and the Eldar sought to guide them here, for the children that strayed beyond to the city of Kôr either failed to return--and were a grief to their parents--or could not forget the wonder of that realm and were regarded as strange by other Men. Those who did return from Kôr went on to pen songs and stories that were a delight to many generations of Men.

Most of the children, however, were content to play in the cottage and its gardens. But when the fairies left Kôr, the path to the cottage was blocked, and there was no longer a safe way for the children to visit. Without this, the thoughts of Men became bleak, and Meril-i-Turinqi asked Lindo to devise a solution. This was how the cottage that Eriol had found--the Cottage of Lost Play--came into existence.

The children who had wandered to and remained in Kôr were brought to the Cottage of Lost Play, where they rehearse the songs and stories of the Eldar. On occasion, they are sent into the lands of Men and, sometimes, do not return. Those who do return bring strange and often sad tidings. These children are sent to whisper to sleeping children in the lands of Men and ease their loneliness.