09-13-2008 12:50
The Wastelands are a themed residential estate set in a post apocalyptic time period. Ruined buildings, mutants, and radiated rubble are the norm here. The estate is a massive 13 sims (and growing), and each sim having it's own sub theme (see below). There's regular events through out the week, sponsored by estate managers and residents alike. Our community is one of the friendliest around, which is highly ironic given the themed setting. Monthly tier varies depending on how many prims your parcel supports. If you have any questions, or need any help, please don't hesitate to IM NeoBokrug Elytis.

Shadow client pictures for all!
http://www.flickr.com/photos/20371049@N00/sets/72157607116197086/show/

The Wastelands:
The Wastelands is the ruins of a small town, some of the streets are intact. The proper theme would be suburban post apocalypse, remnants of mom and pop shops as well as various homes and places built from scrap materials. The land in this sim is terra formable.

The Junkyard:
A great highway overpass goes right over the Junkyard from the Wastelands and to the east. The Junkyard is a tad more industrial than The Wastelands sim but along the same sub-theme, more structures are built from junk salvaged from The Junkyard itself. The land in this sim is terra formable.

The Great Fissure:
The Great Fissure was caused by the accident in Fort Stygian. A giant fissure tears through the center of this sim. Over time the locals have set up residences there. The Great Fissure has little bit of hometown, and sort of a more wilderness theme, as there aren't many structures that lasted through the earthquake. The land in this sim is terra formable.

Fort Stygian:
Fort Stygian is where an ancient millitary conducted experiments, and brought ruin to everything in the region. The land is broken and a fiery cauldron of magma is the final resting place of the last experiment. It's always oddly still like a lake on a beautiful day. Builds here should be a bit more fortified to deal with the conditions (ruined military-esque), or fresh camps for those that dwell in the region. The land in this sim is terra formable.

Malady Bog, and Bloodmoss Swamp:
Think of the darkest, most diseased, deadest swamp you can think of. Now put some mutant vegetation that thrives on the swamp itself in there. You'll have Malady Bog, and Bloodmoss Swamp. Malady Bog is composed of swampland, and as such most builds should either be heavily sunken buildings with vegetation overgrowth, tribal swamp huts, odd projects with catwalks, or small boats. The land in these sims is **NOT** terra formable.

Key:
Location
Size | Prims land supports | price | Days left

Days left are days included on the meter; or days you have until rent is due. :)

http://www.slurl.com/secondlife/The Wastelands/15/98/79/
2048 meters | 468 prims | 21450 | 77 days

http://www.slurl.com/secondlife/Malady Bog/37/190/70/
512 meters | 234 prims | 7500 | 71 days

http://www.slurl.com/secondlife/Malady Bog/31/66/72/
768 meters | 350 prims | 8000 | 59 days

http://www.slurl.com/secondlife/Fort Stygian/225/102/73/
512 meters | 234 prims | 6000 | 42 days

http://www.slurl.com/secondlife/Malady Bog/32/153/71/
512 meters | 234 prims | 7500 | 37 days

http://www.slurl.com/secondlife/The Wastelands/12/198/74/
1024 meters | 234 prims | 9000 | 19 days

http://www.slurl.com/secondlife/The Wastelands/31/191/76/
1024 meters | 234 prims | 9000 | 18 days

http://www.slurl.com/secondlife/Malady Bog/78/127/70/
512 meters | 234 prims | 4000 | 15 days

http://www.slurl.com/secondlife/Malady Bog/159/131/73/
1536 meters | 702 prims | 12000 | 15 days

http://www.slurl.com/secondlife/Fort Stygian/199/223/75/
512 meters | 234 prims | 8000 | 10 days

http://www.slurl.com/secondlife/Malady Bog/152/99/68/
1024 meters | 468 prims | 9000 | 9 days

http://www.slurl.com/secondlife/Bloodmoss Swamp/124/37/73/
512 meters | 234 prims | 5000 | 9 days

http://www.slurl.com/secondlife/Malady Bog/243/193/70/
512 meters | 234 prims | 5500 | 8 days

http://www.slurl.com/secondlife/Fort Stygian/54/227/75/
768 meters | 350 prims | 8000 | 8 days

http://www.slurl.com/secondlife/Fort Stygian/185/243/73/
512 meters | 234 prims | 8000 | 8 days

http://www.slurl.com/secondlife/Fort Stygian/228/235/73/
512 meters | 234 prims | 6000 | 7 days

http://www.slurl.com/secondlife/Bloodmoss Swamp/102/35/70/
512 meters | 234 prims | 5000 | 7 days

http://www.slurl.com/secondlife/The Great Fissure/177/61/67/
512 meters | 234 prims | 5800 | 5 days

http://www.slurl.com/secondlife/Bloodmoss Swamp/156/153/71/
512 meters | 234 prims | 5000 | 2 days

http://www.slurl.com/secondlife/Bloodmoss Swamp/157/201/71/
512 meters | 234 prims | 4000 | 1 day
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http://www.slurl.com/secondlife/The Wastelands/

Post Apocalypse in Second Life .·|·. http://www.The-Wastelands.org/