If (framrate<3)
{
crashIn("atioglxx.dll"

}
I just can predict when it's going to crash.. and it's crashing a LOT...
when it slows down... when it has a moment of real slowdown, when I turn quick, when it looks like the framerate drops to 0 for a seconds (that's just because my computer sucks) it crashes...
I was used to the framerate drop on sudden turns etc. but it's really annoying if it crashes that quick
