Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Sl infrastructure

catnip Foo
Registered User
Join date: 18 Feb 2004
Posts: 40
03-09-2004 15:45
Now, I'm no expert and I certainly have no idea what your SL servers are comprised of. I have no idea what your hosting scenario is. It seems like more people are complaining about slow sims, wanting more land, wanting to rent entire sims, "things of this nature". Of course I need to expect that your servers are running off wintel, please oh god, tell me you have servers not running wintel, that'd be great. The thing is, you're starting to really feel the scalability issues , huh.

What information can be made public about the server technology, and your hosting situation? Are you colo'ing? whole racks of servers grinding away for each sim? Hosting in house? windows based Servers?

just curious...
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
03-09-2004 15:56
Each simulator is a single linux machiene running on an Intel Pentium 4 processor. SecondLife was colocated in the relatively distant past. Scalability of the world is a nonissue, at least what I understand of it. Since each sim is a server, seperate from other sims/servers, and the world is simply a collection of these servers, I dont see any scalability issues whatsoever.

It would be interesting to know more about how SL works behind the scenes though ;)

==Chris
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
03-09-2004 16:18
What scaling issues are you seeing?
_____________________
--
010000010110110101100001001000000100111101101101011001010110011101100001
--
Pete Fats
Geek
Join date: 18 Apr 2003
Posts: 648
03-09-2004 16:21
I'd be interested to know how much sustainable/burstable bandwidth they pay for each month. Bandwidth is not cheap, and SL uses alot. :)
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
03-09-2004 16:39
From: someone
Originally posted by Pete Fats
I'd be interested to know how much sustainable/burstable bandwidth they pay for each month. Bandwidth is not cheap, and SL uses alot. :)
Enough to choke about 8 hippos. Thats the technical terms. In laymans terms: a lot.

;)




What? You never heard of the hippo as a measurement of bandwith?
_____________________
--
010000010110110101100001001000000100111101101101011001010110011101100001
--
Pedro Pendragon
Registered User
Join date: 15 Jan 2004
Posts: 77
03-11-2004 11:37
in regards to the sim/servers, the model there seems essentially infinite. pretty sure i read that they run Debian's distro.

i'm curious about the "other" servers -- login, inventory, textures, etc. are they distributed? are all our textures stored as BLOBs in a gigantic Oracle database? how about inventory,... just curious how it's all managed behind the scenes.
Upshaw Underhill
Techno-Hobbit
Join date: 13 Mar 2003
Posts: 293
03-11-2004 11:55
here's a previous post somewhat answering this question

/111/6a/8725/1.html

UU
Mark Linden
Funky Linden Monkey
Join date: 20 Nov 2002
Posts: 179
03-11-2004 15:05
From: someone
Originally posted by Pedro Pendragon
in regards to the sim/servers, the model there seems essentially infinite. pretty sure i read that they run Debian's distro.


We do use Debian for pretty much everything. It rocks. We love it to pieces. Well, okay, I am probably the only one who loves it to pieces, but it still rocks.

From: someone
i'm curious about the "other" servers -- login, inventory, textures, etc. are they distributed? are all our textures stored as BLOBs in a gigantic Oracle database? how about inventory,... just curious how it's all managed behind the scenes.


All of the back-end servers have been designed to be distributed when it comes to that, but currently are not (we're not big enough to need that yet). Our backend is currently pretty much entirely custom stuff of ours or open source stuff like Apache, MySQL, etc.
Daniel Linden
Contains Multitudes
Join date: 23 Apr 2003
Posts: 103
03-11-2004 15:18
Philip and Cory wrote an article for Gamasutra that provide a bit of infomation: http://www.gamasutra.com/resource_guide/20030916/rosedale_pfv.htm

I suspect most of you know most of this already, but it is still an interesting read.