Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

SetAnim woes

Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
05-22-2003 10:32
Love the one liner texture anims. Client side and all, good for perf, god and country.

But...say I'm working on an object, and animate the texture, then decide I don't like it. So, I remove the script. Or, remove the texture anim call and resave.

Texture still animates. Workaround; rebuild the texture anim line so the anim stops and resave. Problem; texture scale is locked to the last saved values until you click and force that update.

I also see this in llSetText (text stays when script is gone, you have to reset llSetText message arg to "" to reliably get rid of it. I have seen text floating on objects for days, past logouts, when no settext script lives on the object).

I think targetomega suffers from this too, though am not 100 percent sure on that. The common factor is these are all client side techniques as I understand it.

/boggle.
_____________________
** ...you want to do WHAT with that cube? **
Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
05-22-2003 10:59
I've noticed the same thing with SetText and SetTexture (so it's not just you). Can't comment on the Anims or targetomega, tho --

It's irritating, but I wouldn't want to ask the devs to stop working on server stability or lag issues to fix -this- asap =)
_____________________
--
Gravy: the new ice cream.