Love the one liner texture anims. Client side and all, good for perf, god and country.
But...say I'm working on an object, and animate the texture, then decide I don't like it. So, I remove the script. Or, remove the texture anim call and resave.
Texture still animates. Workaround; rebuild the texture anim line so the anim stops and resave. Problem; texture scale is locked to the last saved values until you click and force that update.
I also see this in llSetText (text stays when script is gone, you have to reset llSetText message arg to "" to reliably get rid of it. I have seen text floating on objects for days, past logouts, when no settext script lives on the object).
I think targetomega suffers from this too, though am not 100 percent sure on that. The common factor is these are all client side techniques as I understand it.
/boggle.