GeForce FX cards: The shoulder joints and hip joints will appear
disconnected. This will be fixed in the next major release of Second Life.
(nVidia no longer supports GL_EXT_vertex_weighting or GL_ARB_vertex_blend,
which we were using to join the limbs to the torso. The next version of
Second Life will use vertex shaders to accomplish this effect.)
disconnected. This will be fixed in the next major release of Second Life.
(nVidia no longer supports GL_EXT_vertex_weighting or GL_ARB_vertex_blend,
which we were using to join the limbs to the torso. The next version of
Second Life will use vertex shaders to accomplish this effect.)
I think this is affecting non FX GeForce cards to.. at least its affecting mine. Also the rest of the joints dont always look connected either.
I'm running...
P4 2.4GHz
512megs ram
Hercules GeForce 2 GTS 32meg (nVidia 43.45 drivers)
WinXP pro (no sp1, but most of the other updates)
DirectX 9
using SL client 0.5.0
I checked the knowledge base, the forums etc.. and didnt see any info about this other than in the release notes.