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sculpted prims they all look like balls to me

rick Perian
Registered User
Join date: 14 Jan 2009
Posts: 2
03-12-2009 01:37
hello , i am using Intel(R) Graphics Media Accelerator Driver for Mobile Report


Report Date: 03/12/2009
Report Time[hr:mm:ss]: 04:34:48
Driver Version: 7.14.10.1504
Operating System: Windows Vista (TM) Home Premium* , (6.0.6000)
Default Language: English
DirectX* Version: 10.0
Physical Memory: 1013 MB
Minimum Graphics Memory: 8 MB
Maximum Graphics Memory: 251 MB
Graphics Memory in Use: 68 MB
Processor: x86 family 6 Model 14 Stepping 12
Processor Speed: 1729 MHZ
Vendor ID: 8086
Device ID: 27A2
Device Revision: 03


* Accelerator Information * //Accelerator in Use: Mobile Intel(R) 945 Express Chipset Family

ive updated the driver and my vista is uptodate i think lol ... sl works fine just every sculpted prim always looks like a ball can anyone help me please ive tried alot messing with the object mass and all any sugestions?
Accelerator in Use: Mobile Intel(R) 945 Express Chipset Family
Rickk Turbo
Registered User
Join date: 8 Jan 2009
Posts: 17
03-12-2009 09:12
Intel graphics are not the best for Second Life so I'm guess it's having trouble rendering sculpted prims.
If you're using a desktop PC I would recommend you upgrade to an nVidia card.
rick Perian
Registered User
Join date: 14 Jan 2009
Posts: 2
03-12-2009 23:33
From: Rickk Turbo
Intel graphics are not the best for Second Life so I'm guess it's having trouble rendering sculpted prims.
If you're using a desktop PC I would recommend you upgrade to an nVidia card.[/QUOTE




yeah but its a note book :/
so is there any work arounds?