06-18-2004 12:29
Why is it that custom animations have trouble taking over arms during movement... for example... I made a looping yogifloat... so I could hover around with the yogi float on. For one thing... the original animation hovers up and down... but when loaded into SL it's just stationary floating... no up and down. I can deal with that... but the main issue is that if I'm walking the arms still swing... and if I fly... it's less awkward. but still strange. I have the priority set to 4... which is the highest users can set it to. I've seen this happen with a few animations. Some don't seem to be affected by it. I'm wondering what the inconsistency is. It seems if animations are to be properly implimented in SL they should be able to override any and all default animations. I've mentioned this to a few Linden's so far. And none of them really know what's up so far.

-Kaneda