03-20-2003 03:08
Incase this bug hasen't been encountered, logged, or figured out, I'm posting ,, Hope this helps folkz.

THE BUG:

When U try to apply surface maps to the inside of hollow primitives, they always revert back to the PRIMITIVE RELATIVE texture,,, sometimes even when your back is turned for just a miniute!!!

The Workaround:

Apply the texture you have choses for the inside surface to the entire primitive and adjust the PRIMITIVE RELATIVE parameters till the inside surface looks the way you want it, THEN apply your surface maps and any discrete parameter adjustments to the rest of the primitive.

And because some folkz don't always understand what I'm saying...

ZOLI TRANSLATOR:

Texture- a flat 2D image (BMP,TGA,JPG)
Primitive- RTFM
Hollow Primitive- A primitive with the "Hollow%" spinner set to anything other than 0
PRIMITIVE RELATIVE- something that effects the entire primitive.
Surface Map(s)- texture(s) that are applied to discrete sides of a primitive
Discrete- www.m-w.com (online dictonary)

Happy texturing folkz, and if U already knew this good, if U already knew this & this irritates U,, just rem,, it ain't about U ;)
if this NFO already exists here somewhere, well it's the thought that counts. :P
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-Z- -Chaos, panic, & disorder - my work here is done.-