From: Marker Dinova
Anyone on my side here?
Absolutely.
As a kid, I was fascinated by moving parts. To-wit: My parents gave me the birthday present of a lifetime by taking me on a tour of the local Coca-Cola Bottling facility. Mechanical arms and conveyor belts EVERYwhere...I thought I'd died and gone to Little Geek Heaven.
And, of course, I loved all elevators, and would find any excuse to ride and re-ride them. When I was 11, my grandmother (who knew me all too well) invited me to spend some time with her one summer in Atlanta. One day, she said, "Hop in the car" and I could see the Unmistakeable Grandmother Twinkle in her eye. She took me to downtown Hotlanta, and we walked in the front door of the Regency Hyatt House. She waited for me to pick my jaw up off the floor, and said, "Go play...I'll see you in an hour."
I want multiple sliding doors that can operate smoothly and impressively without having to do that step-stop-step thing that llSetPos() causes. I want perfect docking on every level. I want tubes that extend and retract smoothly into the floor and ceiling, like George and Judy Jetson had.
I want multiple induction-drive cars, figuring out how to stay out of one another's way in the same shaft. Ultimately, I want a horizontal/vertical elevator, like the one I've heard they're implementing somewhere in Tokyo. And I want a smooth ride. My inability to get those things has been my only real frustration in SL.
I think you've probably hit the nail on the head with the "elevator boogie" problem on non-physical lifts, but I'm sure there are vastly more experienced folks who can provide a more trustworthy asnwer. The (few) successful elevators I've seen offer the passengers a seat; apparently sit-scripting calms the motion calculator down.
My limited experiments with physical elevators have also been a bit disappointing; from what I can piece together from the forums, the current physics engine sometimes gets a little coarse in its calculation of collision bounding boxes. I haven't really been able to get things as close to one another as they need to be and have them work reliably. Or, it could just be that I really suck at building; always a popular theory among those who know me.
Anyway, I'm definitely on your side, and I'd love to see this get better.