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Can't run two clients at the same time |
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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07-09-2004 23:07
I'm trying to run two clients at the same time on my computer, so I can have both my main avatar and an alt logged in for testing a vehicle I'm working on. However, as soon as I log in on the second client, the first loses connection. Any suggestions on what's going wrong?
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perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
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Huns Valen
Don't PM me here.
![]() Join date: 3 May 2003
Posts: 2,749
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07-10-2004 04:29
According to ZoneAlarm, Second Life listens on a certain port. Naturally, two applications cannot listen on the same port. I bet that's one of several reasons why you can't run two viewers on the same machine.
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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07-10-2004 07:54
Erm, when I try and run a second client I get an error about not being able to run 2 and the second never opens. How are you getting around that?
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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07-10-2004 22:11
I'm running Linux. I hacked the WineX implementation of FindWindow so it always returns "false" when searching for a SecondLife window, so the SL client doesn't find the older instance.
I'd hoped the client was smart enough to realize the normal ports were already in use, and start listening on some of the other ports that LL says the client may use. Oh well, there are a few tricks I can try with two network cards that might work. _____________________
perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
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eltee Statosky
Luskie
![]() Join date: 23 Sep 2003
Posts: 1,258
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07-12-2004 12:00
i won't even get into the timeslicing or openGL problems with this heh
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wash, rinse, repeat
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Pete Fats
Geek
![]() Join date: 18 Apr 2003
Posts: 648
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07-12-2004 12:08
I have been able to get my clones running 3 at a time from 1 machine, but eltee is right, don't plan on actually seeing what is going on too well, or expecting it to respond in a timley manner.
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Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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07-12-2004 14:23
Hell I can't even get the client to open if I have a folder called Second Life open (which is where I store all my textures). How are you running the client twice? And yeah, it's not surprising that you are disconnected as they are competiing for the same resources.
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Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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07-12-2004 22:38
Graphically, the two clients run just fine -- a little sluggish, but no worse than I expected. The only problem is with the first client getting disconnected.
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perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
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Garoad Kuroda
Prophet of Muppetry
![]() Join date: 5 Sep 2003
Posts: 2,989
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07-12-2004 23:44
If it's using a hard coded port, and you have one IP for your internet connection, how would even using two NICs help? I know it's possible to get around problems with multiple game clients running on the same IP, but with static port assignment? Or am I missing something?
And why the heck is SL using a static port number anyway? I haven't heard about a program doing that in ages, aren't things done differently now? The way it should work, in my inexperienced opinion, is to maybe use a static port to make an initial connection but be assigned a dynamic one to "reconnect" with. Right? Yes no? Cris: Using Linux with some special settings on WINE _____________________
BTW
WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS! |
Ricercar Neville
debates for fun
![]() Join date: 31 May 2004
Posts: 36
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07-13-2004 12:28
You may also experience interference from sharing the UDP port over NAT. Spouse, friend and I get inter-client interference when we each ran a client on separate computers on the same ethernet hub (not switch), behind a NAT router.
For example, I might logout on one client, and this disables the clients on the other machines! Since this doesn't happen on a switch, I can only believe this is because a hub duplicates SL logout UDP packets to the other machines, and they are accepted. _____________________
I used to drive a Heisenberg, but each time I read the speedometer, I'd get lost.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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07-13-2004 23:06
Originally posted by Garoad Kuroda If it's using a hard coded port, and you have one IP for your internet connection, how would even using two NICs help? I know it's possible to get around problems with multiple game clients running on the same IP, but with static port assignment? Or am I missing something? Two NICs would give me two private IP addresses, one for each client. I've already established that my NAT router can handle two clients on separate computers just fine, so running both clients on the same computer would mean I didn't need to borrow a laptop from work whenever I needed to have two avatars on at the same time. Alternatively, I could probably set up some sort of NAT in the kernel, giving me two IP addresses on the same card, but this wouldn't be anywhere as clean a solution as two network cards. _____________________
perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
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Garoad Kuroda
Prophet of Muppetry
![]() Join date: 5 Sep 2003
Posts: 2,989
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07-13-2004 23:46
I doubt SL's port usage is really hard coded to specific ports then (makes no sense anyway). Correct me if I'm wrong but if usable SL client ports were "static" AND the IPs (external network IPs, not internal) are the same, I don't think there's any way to tell the difference between two systems unless you do some goofy programming alongside specifically for it.
Since you can connect with two computers on the same private network it leads me to believe that SL isn't so stupid that it can only use one port, thus, that's not the problem. (Which is pretty obvious at this point anyway.) ![]() Good luck with the 2 NIC setup, it should be....interesting! ![]() _____________________
BTW
WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS! |
Eddy Stryker
libsecondlife Developer
![]() Join date: 6 Jun 2004
Posts: 353
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07-14-2004 00:50
Has anyone tried running two instances with VMware? Run one in WineX and the other in a VMware install of XP... gawd just thinking about the overhead of running SL in VMware makes you want to cringe.
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Garoad Kuroda
Prophet of Muppetry
![]() Join date: 5 Sep 2003
Posts: 2,989
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07-14-2004 22:32
That said, has anyone tried driving a car down a busy highway in heavy rain while drinking coffee, dialing a cell phone, and setting your radio?
Because if you're crazy enough to try the above this must be nothing to you! ![]() _____________________
BTW
WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS! |
Ricercar Neville
debates for fun
![]() Join date: 31 May 2004
Posts: 36
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08-09-2004 14:26
Originally posted by Eddy Stryker Has anyone tried running two instances with VMware? ![]() D3D support in a GuestOS begins with Workstation 5.0, under "experimental support" for Windows Longhorn's new 3D api. You may want to get on the list for Workstation5 Beta coming up Q4-2004. _____________________
I used to drive a Heisenberg, but each time I read the speedometer, I'd get lost.
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Wraith Jensen
I can walk thru walls....
![]() Join date: 8 Aug 2004
Posts: 130
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08-10-2004 14:37
I"ve been wondering if I can run two sessions (on two PC's) behind my router.
I want to do some script testing as well, and want to be able to watch from outside while I do my thing. Since walking resets your camera to the default position, getting a basic account (the $9.95 for life account) seems like a good idea. |
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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08-11-2004 00:01
If you've got two different PCs, you should be fine.
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perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
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Djnog Extraordinaire
Registered User
Join date: 3 Jul 2004
Posts: 34
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08-13-2004 20:22
Ok here is my problem
Me and my SO play the game togethere each of us on seperate pc's Her stats 2500XP 512MB ram FX 5500 128 ram 80 gig hd Cable Modem SBlive sound Mine Intel 1.4 P4 512 ram Ti 4200 128ram Sblive Cable We used to have dsl but our dsl sucked so we switched to a cable service now randomly one or both of us will get disconnected from the game for no apparent reason. This never happneed when we were on DSL and only started to happned when we went over to cable. any suggestions? This is extremly agravating. Thanks Djnog Http://www.sittingduckradio.com Station Manager "We Are game" |
Strife Onizuka
Moonchild
![]() Join date: 3 Mar 2004
Posts: 5,887
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08-14-2004 05:07
*cough*
newview.exe -multiple *cough* _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |