ramon Kothari
FIC
Join date: 9 Dec 2002
Posts: 249
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06-13-2003 13:34
Script can't enable physics for objects with more than 31 primitives
is the error i am getting..
i didnt get this error till recently ,any suggestions for a work around or is this intentional or a bug ?
and yes the object has more that 31 prims
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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06-13-2003 16:56
Ive had that too. But I have a boat with 33 prims that has an existing phy enable script that was made eons ago that functions fine unless the script is removed and replaced.
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From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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ramon Kothari
FIC
Join date: 9 Dec 2002
Posts: 249
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06-13-2003 17:01
From: someone Originally posted by Charlie Omega Ive had that too. But I have a boat with 33 prims that has an existing phy enable script that was made eons ago that functions fine unless the script is removed and replaced. yep thats kinda what happend to mine ....i can no longer enable scripts by the check box or by a call in the script . it worked fine till just recently...was something changed ?
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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06-14-2003 01:32
it was a bug that we could enable the physics through the llSetStaus call on objects that were over the limit.
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i've got nothing. 
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