Remember that bug that used to make your favorite sculpture spontaniously throw you offworld when you bumped into it? Well, its back!
I put the finishing touches on an elevator a few hours ago, and have been noticing something peculiar: After the elevator turns non-physical after moving physicaly using llApplyImpulse()s, it exerts small pushes on the avatar, making it bounce up and down. This really hurts the value of my elevator, because this seems to be a bug in the physics system and not with my scripts.
Why has this bug re-emerged?
==Chris