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Objects not staying where I want them

Tibor Kilian
Registered User
Join date: 17 Jul 2005
Posts: 1
03-21-2006 07:39
When editing even a simple cube, be it changing dimensions or dragging to a new position, it flicks back to original size or position, as though on elastic, making it impossible to edit at times. Even when I work with co-ordinates in edit panel, rather than arrows on screen, it still happens with the co-ordinates I enter, not holding and resetting to original figures. WHY and how can I solve this problem?
Lord Wishbringer
Registered User
Join date: 3 Dec 2004
Posts: 209
03-21-2006 07:49
This happens due to a couple of things:

1. Its packet loss.Your connection is messing up for some reason.

or,

2. If you have 'select texture' highlighted in the edit window,any changes to the dimensions of the prim will not stick,and reset back to original.

The only other reason is cuz SL is being a bitch.lol
Troy Vogel
Marginal Prof. of ZOMG!
Join date: 16 Aug 2004
Posts: 478
03-21-2006 12:06
Also along the same lines, don't try to duplicate an object while "edit linked parts" is selected. It will ignore your command. To duplicate an object that's part of a linked set, you have to unlink first, select the object, then duplicate. Fun stuff huh....

Troy
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
03-21-2006 21:57
From: Tibor Kilian
When editing even a simple cube, be it changing dimensions or dragging to a new position, it flicks back to original size or position, as though on elastic, making it impossible to edit at times. Even when I work with co-ordinates in edit panel, rather than arrows on screen, it still happens with the co-ordinates I enter, not holding and resetting to original figures. WHY and how can I solve this problem?


Hi Tibor! Where are you connecting from, by the way?

If they are not caused by whats already described, usually, this is a result of high network ping / latency. You can check this by hitting ctrl-shift-1 inworld, and looking at the stats there.

Pings beyond 300ms or so will normally cause this because it takes too much time for your client software to send the info regarding the changes you made to the server. As such you will find that it only happens occasionally. You can partly avoid it by holding down a bit longer when dragging the arrow widgets before letting go of the mouse button. Numerical inputs however will not work well during these times.
Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
03-21-2006 22:22
Moved to Technical Issues :)
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I have the right to remain silent. Anything I say will be misquoted and used against me.
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Zapoteth Designs, Temotu (100,50)
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Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
03-22-2006 03:28
I have this issue too, from time to time.

If the prim is linked, I recommend unlinking it from the object and then altering it. It won't do anything about packet loss, but I've had prims that persistently snapped back, and this fixed it. (Then again, that bug could have been fixed in a recent release, too.)
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GavinLeigh Wake
Registered User
Join date: 8 Jan 2006
Posts: 38
Similar Issues with jumping / gittering prims
04-02-2006 11:20
My Pings are hardly ever over 100ms and I still get same issue. I have known a time when it didn't used to happen ( a few updates ago ) but now building is so hard to do that there is no pleasure in it at all !!!! I have seen several posts like this in different areas of the forums, it is by no means isolated to a few members.

I hope the Lindens take another look at this issue.

Thanks
GavinLeigh
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
04-03-2006 11:17
Seems like, ever since 1.9, 50% of the time I try to use edit linked parts to resize a child prim, it'll rubberband. If it does it once, it does it forever, and I have to unlink the thing to resize the prim. Once I do, it works perfectly. No packet loss or anything. I seem to remember, way back when edit linked parts was first introduced, that this was a problem.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-03-2006 11:48
From: Lex Neva
Seems like, ever since 1.9, 50% of the time I try to use edit linked parts to resize a child prim, it'll rubberband. If it does it once, it does it forever, and I have to unlink the thing to resize the prim. Once I do, it works perfectly. No packet loss or anything. I seem to remember, way back when edit linked parts was first introduced, that this was a problem.


*Raises a paw*

I've run into this recently as well. And I have a solid broadband connection, and was working alone in a new sim, with no lag at all.

I, my case as well, I had to unlink the part in order to edit it. But only on occasion, with certain parts. Very odd. I was trying to shorten a walkway attached to a building. Couldn't do it without unlinking, and then re-linking afterwards.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Ruger Reiter
Registered User
Join date: 16 Jan 2007
Posts: 7
SL appears smegged...
04-06-2007 13:14
I can back up the original poster on this.

First off, they are talking about something as simple as making a single new box, and changing its properties in the simplest way. I'm having this exact same problem, and I can tell you the moment it started happening. Remember that last maintenance shutdown a few days ago? EXACTLY. THAT'S when this problem started for me. I JUST bought land in a new sim, and there's only two of us in the whole sim. At first I thought it was the sim doing it, then I went back to my current land and checked, and it was doing it there as well.

Problems:

-When dropping a new object or copied object to the sim, sometimes it waits a few seconds, or as many as 10 seconds, to appear.
-Sometimes a texture won't cover an entire prim, if the prim is linked.
-Starting a new prim, UNLINKED, requires that I proceed carefully in fear of changing a coordinate too fast and having it snap back to the previous coordinate (keep in mind I have touched NONE of my settings since the maintenance update).
-Changing size of a single prim also appears broken, as it will randomly choose to jump back to the previous size, and sometimes when you click on it, B!NG, it changes back.
-Searching through textures is like trying to nail jello to the wall. You click on a texture and the selection will jump to another texture. It's a fight for your life just trying to select the one you want.
-Changing colours will also snap back to previous colour, if you don't click on a colour, wait several seconds, and then select, and then wait a few seconds, and then proceed to do something else. Same goes with transparency.

So basically, building, for SOME of us anyway, appears to be damaged. This has to be fixed, or I am not renewing my premium account. What's the point? It has taken me far longer to build my new building because I've had to basically "hold SL's hand" in the process of waiting patiently (hehe, usually) for things to work.

And like I said, this only started the other day, for me. I've NEVER seen it happen before. I'm also on a highspeed connection that seemingly never lags out.... Hopefully more people come forward.

***NOTE***
This problem doesn't appear to be happening in the PC version of the SL client. I am experiencing this problem with the MAC version of the client. Odd. The biggest annoyance is fighting to select a texture because it insists on leaping back to a previous texture in the list before you can even look at more in the textures folder.