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Camera View/Reposition Locator/Pop-ups!

Lynn Lippmann
Toe Jammer
Join date: 12 Jun 2003
Posts: 793
01-08-2004 17:40
Rarely do I post a bug that I've found; but tonight is a bit too much with the new interface and the update.

1. Please fix the camera; while building and trying to zoom in on an object, frequently you have to rotate the camera to the left or the right, then reposition it left or right to actually "see" the object. The camera position is sticking, truly sticking with the up arrow.

2. Please, oh please fix the reposition arrow indicator. Now on large, elongated objects, the reposition arrows are BELOW the actual viewing window. So far below that you have to turn off the task bar containing Chat/Events/etc., just to find it, and it's located so far away from the object that positioning using eyesight (I know, snap to grid) it's almost impossible to use. It's also underneath the online notification button! So basically to reposition a large object, you have to turn off online notification and remove the task bar from the bottom of your window.

3. Please relocate the online notification to where the event notifications are, with just a bold and/or highlighted area that is at the top, right-hand corner of the window. These online notifications are: a) removing chat while you are typing; b) removing from view any chat that is posted; c) interfering with the default location of the inventory window; and d) really interfering with building and selecting objects/textures and/or scripts.

Please try to make this interface less intrusive to daily use; and please, please fix the relocation (reposition or position) arrows from disappearing off the bottom of the screen!
Apotheus Silverman
I write code.
Join date: 17 Nov 2003
Posts: 416
01-09-2004 10:12
I noticed in the normal 3rd person camera mode, the camera is no longer correcting its position when standing close to a wall that I am facing away from. Up until this version, the camera would automatically move closer to the avatar so I'm not looking at a blank wall. Now I just see the blank wall.

I've been doing some building in relatively tight quarters recently, so this is a bit of a nuisance.
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Apotheus Silverman
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