From: Osgeld Barmy
its not totally fair to blame this on open GL, directx has it too
its more of SL being a slop of spaghetti written in a den on the weekends issues
all 3d programs suffer from this in some way, most have an engine that can compensate for it, even if there is a direct conflict within the world
i like SL, its impressive in its scale and its behind the scenes mechanics, but there is some things to keep in mind
the original people came from real, the most horrible crappy media format ever, when i was playing back 480p video full screen on a 386 as a joke these yahoos were dropping state of the art pentium 2's to their knees with postage stamp size "color blob" video, and music that would make a deaf man cry
the SL engine is fundamentally a 1999 engine, and honestly a poor one at that, with alot of crap added into it, it needed an overhaul 3 years ago
and finally right now there is no direct competition to SL, theres similar systems, but none offer everything SL does, mainly becuase of the totally dynamic user content, this gives LL their "tao" in which they will do what they want when they want, and since theres nothing to beat, theres no real reason for improvement
Does anyone thing then that (at some stage) there may be a (from the ground up) re-write of the SL client to bring in all the latest techs, ideas, and enhancements from ground zero. Or is it like one of those things that just can't be considered and it's going to be tweak after tweak of what we have already?
From only being with SL for a few weeks I am very impressed in the whole.
Apart from a (can youm make it run faster/smoother/load textures faster) issue, it looks about 90% fine "on screen" as it is.
The only REAL thing that seems to be lacking that really shows is the inability (it seems) to be able to program items (scripts) in the SL world to do very much.
Perhaps it's the script writers (which I don't think it is) so I assume it's SL limitations on things? But take the ability to create an animal for example.
It seems using objects and sculpties you can create something that's not a bad looking Dolphine, Tiger, Dog, Cat, Horse etc etc.
When it comes to animating these this is where it seems to show the limitations.
We seem to be confined to say showing leg in one positon then another any flipping between the two to simulate walking (for example) but then the ability to create some free raoming within an area seems very hard to do for programmers.
A dolphine may just keep jumping out of the water in a continious loop, or swim in a circle all the time. And it's all looks ok (when laid out carefully) but it's a shame you can't embody a creation with some more free thinking ability, set an area and it will randomly swim around, jump out the water (in the case of a dolphin) and generally act as if it was real(ish)
I'm assuming SL was never even designed to accomodate such creatures and it's only down to some clever trickey on the part of designers and script writers that we have what we do now, and they have made a very good job of it.
But it would be so nice if more was availiable for them to do, so in world odjects could have a more programmable ability.