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Problem with Colors not Appearing

Higbee Protagonist
Yggdrai Ranger
Join date: 7 Aug 2003
Posts: 266
05-21-2008 17:43
So I had a very interesting problem arise last week where all of the SL colors had been removed from my viewer. Now let me explain exactly what that means...

Say I have a basic prim: on one side is a texture I created that has a green color in the texture itself, and on another side I have the standard "blank" texture and I have applied the color green to it. I can see the color I created as part of a texture, but I cannot see the applied colors within SL. Everything just appears as if "white" was applied.

Now I've been in SL a long time, so I figured it would work itself out, but when it was still a problem a week later I started playing around with some things.

I discovered that if I uncheck the Basic Shaders box in my graphic preferences, the colors come back but they blink unendingly. I also discovered that if I check the Atmospheric Shaders then my colors come back 100% with no problems. However, I never use the Atmo Shaders unless I'm taking a photo because they just crunch my system to hell and back.

I realized that I had changed a couple of settings in my NVidia Control Panel in order to improve my performance in a couple of other mmos. Setting my Texture Filtering back to High Quality versus the High Performance I had changed it to brought the colors back into my SL.

Doesn't seem sensible that it should remove my SL colors when set to High Performance, but I thought I would share the knowledge and hope for a fix in the future :)
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Higbee Protagonist

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If you approach with love, call out, and talk to it."
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
05-22-2008 00:28
From: Higbee Protagonist
Doesn't seem sensible that it should remove my SL colors when set to High Performance, but I thought I would share the knowledge and hope for a fix in the future :)
Colour overlay for textures not working (/142/54/179605/1.html) from April 25th 2007 when the problem first started occuring in 1.15.

Don't count on a fix for it after all this time, especially since it has a work-around :(.