Ever since I started beta testing Second Life in v.0.3.2 we've had bugs of some sort. We've all come to accept these bugs for what they are. However, I'm noticing that there are a few which still haven't been fixed, even since the very first version I began testing on. Also, as we've had updates, there have been "extra features" added, like random avatar stances, which were never really asked for (as far as I could tell) and haven't really come with editable options.
I believe that before v1.2 comes out, or at least when v1.2 comes out, these bugs should be ironed out and the new features should come with a couple options. Here's my list, which is definitely incomplete as I'm writing this in the morning and probably can't gather all my thoughts into one group yet.
Remember, I'm posting these because I feel that they are equally or more important than the extra new features comming in v1.2 (mainly the offline chat) and should be added before continuing on to these new grounds.
Bugs: (I'll be posting these in the technical forum after v1.1 is out and I had a chance to confirm whether any of them are fixed or not, but until then I'm just trying to rally support, so I'm posting them here first.)
1: Objects which are close together will be in an incorrect spot when first seen. This is only fixed when you click on the object. This problem has been around forever and has yet to be fixed or even admitted to being worked on.
2: Object ghosting seems to be back in full force with our latest release, with even sounds ghosting after an object had been de-rezzed.
3: The imfamous "loading contents..." bug has been worked on so that you'll get an error message saying "blah blah couldn't load, please try again", but this is so not working correctly. It's really strange that I can line up 5 objects each with the same contents, any 4 of them can load up the contents perfectly but when I click on the 5th, it's stuck on "loading contents...".
There are in-fact 2 versions of this bug, one where it's stuck forever and one where by hitting "new script" and saving that new script will bring up the contents, which leads me to a feature suggestion which would fix half of this bug, but we'll save that for another day.
4: If my face doesn't see it, my camera doesn't see it. What I mean by this is, if I'm at a 4 corner event (good example was the past one with Cory) and I am looking into the general direction of only 1 sim, the other 3 will all suddenly disappear behind me until I turn my avatar around to look at them again. This might be a feature of some sort but I think it should also have a preventable option.
5: Getting stuck on sim lines due to the fact that you're wearing an attachment and one of the sims is having an issue with you is somthing I'm sure a lot of us are experiencing as of late.
Featureless features: (I'll be posting these in the feature request forum after v1.1 is out and I had a chance to confirm whether any of them are included or not, but until then I'm just trying to rally support, so I'm posting them here first.)
1: Our avatars make funny little poses as we simply stand still. Well, I guess you can't say we stand still, since our avatars keep getting some strange urge to put their hands on their hips or only one hand on a hip or somthing crazy like that. This feature was a surprise to many people and to this day is still slightly annoying, since it can show one sort of emotion (2 hands on hips) when really some other emotion is being conveyed through the chat. What's further surprising is that I can't manipulate these poses, not even though gesture scripting. Please fix this before v1.2 (or just give us custom gestures, whatever

2: Customizable hotkeys. I'm going to simply assume this is going to come out along with the new v1.2 GUI. If it isn't, why not?!

3: On the scripting side of things, can we please be allowed to take more controls than the mouse buttons and the directional keys?
4: The ability to turn off transaction messages would sure be awfully nice! Along with this suggestion I really think we need some sort of official SL bank where we can keep our money locked away so that if people have gambling games, they can work off the bank (and not give us those stupid transaction messages) or work off a separate account and have another account in the same bank so you can't go completely bankrupt. I know it's a much more complex and difficult system, but really, if we can't have an official bank, then object/people banking is gonna be the alternative.
5: Part bug, part feature, we need a relog button for Second Life, so that when we do hit a bug, we don't need to completely restart the client! I don't know exactly how SL is built so perhaps it's impossible to have a relog button, but if it is possible, please let us have it!
Okay there's definitely more I have to add, but if you can think of a bug/feature that we've been asking for for a long time but have yet to receive and wish it was out prior to v1.2 or at least at the same time as v1.2 and (most importantly) believe it is just as, if not more, important as the new offline chat abilities, then go ahead and post it here.