*bangs head on wall* more texture problems...
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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03-30-2004 23:31
OKay, since 1.2 or therabouts, I've had the weirdest bug.
When playing SL, eventually the textures refuse to load past the "extremely super fuzzy" part. Essentially, the client *knows* that there's a texture there, it just refuses to load it past the initial texture loading procedure.
This affects everything... clouds, particles, textures, avatars. Especially my own avatar.
It seems to affect the "most used" textures during the session. For instance, my avatar is in view 99% of the time, so he's usually the first to look like a melted crayon. From there, it goes on to the default wood texture, to glass, to other things I use daily.
Relogging solves the problem for about 5 minutes, and then it goes again.
What the hell is the problem? :/
My radeon 9000 should be more than happy to swap textures around it's cavernous 128 MB of memory, right?
What can i do?
LF
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Nergal Fallingbridge
meep.
Join date: 26 Jun 2003
Posts: 677
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03-31-2004 02:39
I've got a GeForce 4MX card with 128MB memory, and I've encountered much the same problem, but the textures do load, they just take their own sweet time about it. And sometimes they slip down one notch from fully loaded to fuzzy before loading again.
AV alternates beween loaded and looking like the melted crayon that LF so eloquently describes. This also depends on how far in/out I'm zoomed.
Mildly annoying given I'm not building. I don't remember having quite this much trouble with textures in 1.2... Is this a known issue?
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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03-31-2004 20:07
For me there's a short delay, when it IS loading textures, between fuzzy and sharp. However, eventually it just stops bothering to load up again.
LF
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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03-31-2004 20:43
Stupid question, but you do have your texture cache in SL set to 128 MB, right?
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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03-31-2004 22:16
Yes, it's set to 128, the maximum my card allows.
Setting my texture cache itself to "large" (512 MB) results in texture corruption on TOP of fuzzy textures.
LF
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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03-31-2004 23:22
Next stupid question:
Tried setting your card to 64MB?
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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04-01-2004 09:09
I get the same thing. And sometimes the texture will load, then turn fuzzy again while I'm looking at it. I've tried each of the memory settings 32, 64, 128 -- all the same. Tried deleting my cache. Tried uninstalling/reinstalling SL. I have (the SL-unfriendly) ATI Radeon 9700 Pro 128. (pre-emptive note to moleculor: *don't* tell me to just get an nVidia, unless you want to buy it for me  )
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Nergal Fallingbridge
meep.
Join date: 26 Jun 2003
Posts: 677
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04-01-2004 10:08
From: someone Originally posted by Cubey Terra I get the same thing. And sometimes the texture will load, then turn fuzzy again while I'm looking at it. Ditto. It sharpens, fuzzies, and then sharpens again. Mildly annoying.
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"In such ugly times, the only true protest is beauty." -- Phil Ochs
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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04-01-2004 11:47
It might be because, you know, I'm a moron.
What's everyone's cache set to? I just turned mine to 1000 MB, and I haven't had any uber-fuzzy textures yet..
*sigh* it's like I'm stupid or something.
LF
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Amandir Beckenbauer
Registered User
Join date: 22 Feb 2004
Posts: 18
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04-02-2004 02:48
Got mine at 1000, I have the same issues. 
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