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Texture Animations broken?

Grizzly Dawson
Registered User
Join date: 24 Sep 2003
Posts: 47
09-11-2004 03:51
As of 1.5.2, I notice that animated textures on new objects will now put the texture upsidedown on one side using llSetTextureAnim.

You start with a prim with texture on one side and another opposite it. Same texture both turned rightside up. For some reason as soon as it starts animating, one side of the prim is fine, the other side immediately gets turned upside down and nothing you do will allow it to be turned around. The "flip" checkboxes don't make a difference.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
09-12-2004 22:39
I noticed some weirdness too. I found that i couldn't get the texture scale to change on animated textures (if you set the frames to 0 & 0 you have been able to in the past) and it had defaulted to 1 for x & y. I found that taking a copy re-enabled this feature. I have had similar issues in the past where i was unable to change the color of a prim after i had changed it. Taking a copy of the object helped then. As to it changing the attibutes it doesn't suprise me.
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Grizzly Dawson
Registered User
Join date: 24 Sep 2003
Posts: 47
09-12-2004 23:17
More info, the flip upsidedown mentioned above only seems to happen if you rotate the object in some way. If I create a brand new object without rotating it and put the texture on it, it then animates correctly.