Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
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03-14-2003 12:40
Hey, I was thinking, since I go out of town so often (at least once every other week), but my work only runs from 0700-0900 and 1600-1800, I might be able to play SL on the road. However, when I'm on the road I usually only have a 56k connection. Granted, it's a good one that usually gets 48kbps or higher (provided the hotel's wiring doesn't suck), but it's still dialup. Do you think I might be able to play for short periods of time on this dialup? While dialing in, I would primarily just be scripting and otherwise working at home -- stuff that doesn't require a lot of travel, and therefore would require less texture caching... of course I think my "offline sandbox" idea (see Feature Suggestions) would be great for this 
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Xavier VonLenard
Registered User
Join date: 21 Nov 2002
Posts: 273
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Remote Play
03-14-2003 12:49
Set up a computer at your house on your DSL Connection. Use your laptop to call the house and remotely take over that machine. The only thing transmitted between the 2 systems is the video data. I think you can use PC-Anywhere to do this.
Xavier
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
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03-14-2003 15:33
uh that doesn't work... the computer you're suggesting i leave on is the computer i take with me on the road 
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Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
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03-14-2003 16:29
Phil,
I've done it. I've played SL via dial-up.
It was incredibly painful.
Granted it was a couple of months ago, and there have been lots of improvements since then, so it's possible that it would only be quite painful now as opposed to incredibly painful.
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-- Gravy: the new ice cream.
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
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03-14-2003 16:36
rofl, well i'll give it a shot. i mainly want it just to do some scripting while i'm on the road, so hopefully it won't be too terribly laggy...
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maki Kato
Maki Kato
Join date: 6 Jan 2003
Posts: 52
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03-15-2003 23:37
I believe the main issue with 56k is the packet loss, correct? because of the constant streaming dialup just can't keep up with the non-stop demand.
maki
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