I was experimenting with builds in Olive, more accurately falling builds in Olive.
I made a script (depending on when you read this it might or might not be in the Scripting Library) where whever an object crosses a sim border it derezzes.
I made a building, and put my script into it. It fell over the sim border, as expected, and the non-linked parts derezzed.
HOWEVER. the linked 'floors' were not derezzing properly. These were linked sets of 9 10x10x2 prims, with the middle prim being barent and 50% circular hollow. Only the parent of these prims derezzed, the 8 other children were not derezzed. The children were NOT ghosts, rather were full-fledged prims, unlinked now, but still 10x10x2 meter slabs.
I had to manually delete them.
This shouldnt happen, or at least I dont think it should, linked sets usually completely derez with an llDie().
If anyone would like a demo of the bug, please contact me IW.
-Chris