Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
05-11-2004 10:43
Right, so the SimFPS of GD1 hovers around 100 lately. I was wondering if any Lindens could go around and have a look-see, see what's causing it?
I realize that at times, I might have 14 objects out at once, each running a Sensor every half-second or so, but those objects are rarely in world (only when someone's playing the game) and even rezzing all fourteen at once doesn't seem to impact the FPS. So I was wondering if it was any other scripts.
_____________________
</sarcasm>
|
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
|
05-11-2004 16:49
probably someone's got a lot of listeners running
|
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
05-11-2004 18:52
Seeing as it's a game server, everyone's probably got a lot of listeners running. I know I've got... something like... 9-23, depending on the status of the game (23 is rare rare rare), but as I said before, rezzing the 14 objects that tacks on sensors/listens doesn't seem to impact the FPS much (if at all, as sometimes it seems to go up).
EDIT: I take that back.
I don't think listens are the problem at -all-. I've got an object sitting in my pocket that runs 2048 listens. That's right. 2048. I can rez it, and the server doesn't even FLINCH.
I can understand listens being a source of lag in a sim that's actually social in nature, but this is the Game Dev. No one talks much here. Something else is wrong.
Lindens?
_____________________
</sarcasm>
|