Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

phantom bug

Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
06-28-2003 18:31
reported in game as well but I figured I'd post it here so people will know.

If you make a multi prim item where one or more prims are set to phantom (via script) and others prims are not phantom, then link them together they work fine as intended.

If you take the same item and move it into inventory, then out it fails. If the phantom item was a child it will no longer be phantom. If the phantom object was the parent the entire item will be phantom.
_____________________
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
06-28-2003 18:54
::nods:: I wish this worked correctly one way or the other...

I would *really* like it if phantom is set to true on a child, only the child becomes phantom, and if its on a parent, the whole set becomes phantom...

-Chris
_____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm