More Random Items Returned To Inventory.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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04-16-2004 23:26
Once again. I am *UNDER MY PRIM LIMITS* with these items rezzed in world. This time, it took two days. ONCE AGAIN, RANDOM ITEMS RETURNED TO MY INVENTORY.
I'm getting REALLY sick of this.
I have *56 objects available* on the simulator.
When I re-rez the object on my land, I have *52 objects available* on the simulator.
WHY WERE 4 PRIMS RETURNED TO ME WHEN I HAD 52 FREE?
I realize LL "fixed" something with people having too many prims. I will repeat:
Simulator Object Useage without returned object:
317 out of 373 (56 available)
Simulator Object USeage WITH RETURNED OBJECT REZZED:
321 out of 373 (52 available)
... WHY was this object returned?
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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04-16-2004 23:29
Someone suggested that this may be happening because my -avatar- (my dragon av) uses too many prims? Can a Linden verify whether or not that's the case?
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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04-16-2004 23:34
Here's another possibility. Is it possible that in 1.3.4, if someone goes over my land in a vehicle, my plot sees itself as having too many prims, and begins returning things?
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
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04-17-2004 06:46
Attached objects, and temp on rez objects, do not count against your prim allocation. You can wear all the objects you want. Take them off and rez them and they'll poof (unless they are temp on rez).
In addition, the order of deletion is other people's objects first, so that plane should go before your objects do.
What is possible is, that when an object is passed over your land, it registers against your count. The object moves away, and is no longer available to be removed. So the system INCORRECTLY removes your objects.
I sincerely hope that any altered parcels are restored to their in-compliance state. I do not want to incur the rework, I still have not caught up with the scripting changes.
_____________________
** ...you want to do WHAT with that cube? **
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cua Curie
secondlifes.com/*****
Join date: 14 Nov 2003
Posts: 196
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04-17-2004 07:24
This happened at Clovers last week. We had a self replicating fish incident. Once the fish filled our allocation vendors objects and eventually large portions of the boardwalk were returned, yet the fish remained.
Luckily LL rolled back to before the fish incident.
_____________________
"It is better to keep your mouth shut and appear stupid than to open it and remove all doubt." - Mark Twain
"We are what we pretend to be, so we must be careful what we pretend to be." - Kurt Vonnegut
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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04-17-2004 11:59
So I might not be the only one.... I had part of an insignificant 4-prim wall returned this morning, again, even though I had the thing rezzed for 8 hours yesterday without anything happening. (And, still, 23 prims available with the thing rezzed)...
Who knows at this point...
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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04-17-2004 12:10
I dont mean to hi-jack, but exactly what is, "temp on rez"?
I was building the other day and some of the prims I made were defaulted to this choice. If it does not count against object limits like this, what is to keep someone from just making everything like this and ignore object limits?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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04-17-2004 12:14
The "temp on rez" feature is for bullets, autorezzing objects and such. The objects are wiped when you no longer have a camera in the sim. Meaning, you are outside the sim, and no part of it is in your view. I have probably also been a victim of this bug. My gaming machines in Taber keep disappearing. One day I logged on and it was all empty except for 2 games, yesterday I was "only" missing 4 of them.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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04-17-2004 12:16
The fact it dissapears at a random time between 2 & 10 minutes seems to stop most people using autorezzers to build huge structures. If it was predictable, then it might be possible to do.
I tried this with my boardman stall, and in the end just bought a bit of land there.
-Adam
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