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NE Mature Sims, not of the same material?

si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
03-08-2004 15:52
So, in wandering through the northeastern Mature sims, around Maroon (and especially Maroon) it seems like these servers are running on a broken down 386?

Did these servers not get built with the same raw resources as the rest of the world? Or is there just something wrong?

Maroon with over 20 people hits a staggering Sim FPS of around 5. With only 5-6 people, the Sim FPS fluxuates between 45-140. I've had problems where I can't even enter the sims, because they're so near-death that when I enter i'm greeted by a spam of "Could not create object." messages and my avatar explodes.

I submitted a bug report on this, which is now marked "Solved" with no notes, and to the best of my knowledge, it is not solved. What gives?

I've wandered around looking for physical atrocities, and haven't been able to find anything which causes a significant speedup. Any thoughts?
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-- Progress --
Catherine Omega: Yes, but lots of stuff isn't listed. "Making UI harder to use than ever" and "removing all the necessary status icons" things.... there's nothing like that in the release notes. :)
Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
03-08-2004 18:00
My best guess would be the Maroon Mall, which hurts my viewer anytime I teleport into Periwinkle.

But maybe they're running on Cyrix clones, I dunno.
si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
03-08-2004 18:19
From: someone
Originally posted by Bino Arbuckle
My best guess would be the Maroon Mall, which hurts my viewer anytime I teleport into Periwinkle.

But maybe they're running on Cyrix clones, I dunno.


Well, that should affect client performance, but not the sim performance, aye? I looked inside, and I didn't see anything too horrible in there. Though I can't do anything as far as looking at scripts in there/etc.
_____________________
Like a soul without a mind
In a body without a heart
I'm missing every part

-- Progress --
Catherine Omega: Yes, but lots of stuff isn't listed. "Making UI harder to use than ever" and "removing all the necessary status icons" things.... there's nothing like that in the release notes. :)
Angel Leviathan
X
Join date: 1 May 2003
Posts: 440
03-08-2004 18:28
By performance differences between sims, it would seem some of the servers are "ancient". I wish LL would replace/update/upgrade the old servers to run at the efficiency level of the faster speed sims.
Ian Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 183
03-08-2004 19:10
All of the sims are essentially the same hardware, and are quite fast. Maroon, like other under-performing sims, is slow because of something going on there... although pinpointing the exact cause of the slowdown is challenging. Maroon seems to be spending alot of time dealing with scripts - whether this is from alot of scripts, or just one really intensive one, I'm not sure.
Davo Greenstein
Dag from Oz
Join date: 22 Dec 2003
Posts: 150
03-08-2004 19:15
Maroon is a shocker.....

don't wanna out any griefers but I'd hate for this lag to be deliberate...

Perhaps Linden's could take a good look around that sim and suggest a tidy up of lag generating objects.

Or is this only done via official specific complaint ?
si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
03-08-2004 19:22
From: someone
Originally posted by Davo Greenstein
Maroon is a shocker.....

don't wanna out any griefers but I'd hate for this lag to be deliberate...

Perhaps Linden's could take a good look around that sim and suggest a tidy up of lag generating objects.

Or is this only done via official specific complaint ?


I think I fail to enter this sim due to whatever is wrong with it about 1 in every 15 attempts. That's a pretty significant problem, and i've reported it. Isn't that enough to count?

I was just curious because my bug report on it was marked "Solved" with no reason given, so it seemed like this was expected behavior of a sim.
_____________________
Like a soul without a mind
In a body without a heart
I'm missing every part

-- Progress --
Catherine Omega: Yes, but lots of stuff isn't listed. "Making UI harder to use than ever" and "removing all the necessary status icons" things.... there's nothing like that in the release notes. :)
Ian Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 183
03-08-2004 19:27
While we do sometimes suggest revisions to scripts and objects based on their performance impact, we certainly wouldn't call people out in a public forum.

But, this sort of thing is *very* rarely deliberate.

As for the various problems crossing boundaries and seeing things in a sim because of high load, this is a general bug which we are aware of and are working on.
Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
03-08-2004 20:07
From: someone
Originally posted by Bino Arbuckle
My best guess would be the Maroon Mall, which hurts my viewer anytime I teleport into Periwinkle.

But maybe they're running on Cyrix clones, I dunno.



And you can't take off fast after landing on the telehub either or you get stuck inside the mall.

I just don't learn!
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Dragen Zaius
Registered User
Join date: 3 Jan 2004
Posts: 7
03-09-2004 11:41
si great post, and I would like to comment in here regarding this problem, as I own 1/4 of Maroon (top right corner) and spend the majority of my time there.

There IS a serious lag issue with Maroon. There is no question about that. My wife and I spent a good portion of the morning running around and checking all running scripts and verifying that we weren't the main cause of the slow downs. Using the debug tools, we are able to come to the conclusion that the very large Maroon Mall is very taxing on the sim.

Load up the tools for watching how much data is streaming out of there. There is a CONSTANT stream with (off the charts) data coming from that location.

I have attached 2 charts for your viewing pleasure. The top picture is a screen capture of data from the maroon mall. (Constant stream) The data is so high, it goes off my screen. The bottom picture is near Club Midnight. I thought Club Midnight would be taxing, as it has spinning lights, candles, particles, lighting effects, a lot of textures... but it is actually built very well and things seem to be within tolerance. I would like to hear from a Linden whether or not these charts are a performance hit on *SIM* CPU, or even overall network bandwidth allocation to the server. (Or Both) These charts appear to be client-side information, but that can only mean something (the server) is also generating it.

I don't mean to rag on anybody here. But I live in this sim, spend all of my time there, and have seen that sim come to a screeching halt with 3 people in it. This occurs DAILY. Maybe it's not ALL the mall, but I can't find anything, anywhere else, that is killing it so bad.

This isn't a client side issue either. Like si mentioned, the entire sim fps can drop to 10 or 5 with only 3 people in the sim. It's just getting ridiculous. What do you guys think?
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
03-09-2004 11:50
Does marking an object "For Sale" count as a script to SL? Abbots, too, has become slower, though not quite as bad as Maroon, and I wondered if it had to do with the number of scripts on the go at the same time (like vendors, particles, spinning, games, vehicles, etc.). I tried to reduce the number of scripts by converting my vendor scripts and actual vehicles to containers that simply sell the contents. Does that make any difference at all?

Note that there's also a mall in Abbots with many objects for sale?
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
Not to hijack the thread..
03-09-2004 14:16
but, DaBoom also seems really bad. Of the sims I visit regularly, Maroon and DaBoom are the worst.

Is there a Lag List out there?;)
Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
Re: Not to hijack the thread..
03-09-2004 14:20
From: someone
Originally posted by Juro Kothari
Is there a Lag List out there?;)



The Mature sims are almost always laggy. I prefer the PG sims for many reasons but I really think LL needs to open a ton more Mature because they are always overpopulated. Too much crammed into too few sims.
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si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
Re: Re: Not to hijack the thread..
03-09-2004 16:20
From: someone
Originally posted by Pituca Chang
The Mature sims are almost always laggy. I prefer the PG sims for many reasons but I really think LL needs to open a ton more Mature because they are always overpopulated. Too much crammed into too few sims.


I think the Mature sims are usually lagged in the sense that there are too many people there, or the builds cause client-side performance.

Chartreuse could be used as an example of this. Our Casino can really blow your client-side performance to bits. However, the sim performance itself is usually on par with the rest of the sims.

Something with Maroon (and possibly DaBoom from the sound of it) is wrong on the server side. Makes it a very different beast, as you can't turn your draw distance down to 64 and your options off and still squeak by. When the Sim FPS gets down to 5, and the Time Dilation is down to 0.10 (which from my understanding, basically means "time" in the sim is progressing at 1/10th of it's normal speed), you're really just screwed.

Perhaps this is a good time for LL to implement a Sim server script performance analysis system to eliminate this possibility?
_____________________
Like a soul without a mind
In a body without a heart
I'm missing every part

-- Progress --
Catherine Omega: Yes, but lots of stuff isn't listed. "Making UI harder to use than ever" and "removing all the necessary status icons" things.... there's nothing like that in the release notes. :)
Essence Lumin
.
Join date: 24 Oct 2003
Posts: 806
03-09-2004 18:18
Crimson is where I live and is an M rated sim. It had terrible lag for weeks (longer?) from when they auctioned the land there. Finally a Linden tracked down the problem to some linked toroidal physical object or something like that. It's been great since.

On the other hand it may be the lowest prim density M sim in Second Life since one person owns most of the land and isn't into heavy prim usage.
eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
03-10-2004 10:21
as for older sims, lusk has been having some serious server side hiccups lately as well... there's times when i've been the only person in it, in the center of the sim.. and the thing is HUGELY server side lagged (aka when in edit, moved objects move back after several seconds, time dilations, scripts that jus don't reset or compile for EONS) and this is with decent fps, and a ping of about 80
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