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Do openspaces move around different physical hardware at LL ?

Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
10-21-2008 05:36
We all know the issue re openspaces and lag, due to Possibly 1 or more of the openspaces having someone on them running loads or heavy scripts, which slow you down as you are on the same CPU as 3 others and it's pot louck as to what the 3 other openspace owners are up to?

Well, do these move about over time?

If you have a laggy openspace. will it always be a laggy one, or will it (randomly) be moved somewhere else to share with a different 3 lands?
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-21-2008 07:15
Openspaces have the same redundancy as any other sim (they can come online on any - physical - server with the exception that openspaces only ever share the same server with other openspaces). They're not fixed to any specific server/hardware if that was your actual question.

Restarting might put it onto a different server, but it might just leave it on the same one, there's really no way to guarantee a change or if restarting does work now it might not in the future.

Over time it will switch servers all on its own as well as it crashes at some point and comes back or during rolling restarts.
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
10-21-2008 09:03
From: Kitty Barnett
Openspaces have the same redundancy as any other sim (they can come online on any - physical - server with the exception that openspaces only ever share the same server with other openspaces). They're not fixed to any specific server/hardware if that was your actual question.

Restarting might put it onto a different server, but it might just leave it on the same one, there's really no way to guarantee a change or if restarting does work now it might not in the future.

Over time it will switch servers all on its own as well as it crashes at some point and comes back or during rolling restarts.


Thanks.

No, I was not asking about being on 1 particular machine, rather than if you felt your openspace was performing bad (poss due to another on the same CPU) if you waited a while you (or they) may just get moved, and you end up better or worse.

Where I am is seem bizarre as they have put a some new places for sale, hence a totally empty openspace (apart from some waves for artistic merit) yet it's showing as bad performace and there's nothing there yet !!!

Wondering if you were in that situation, what you could do to make things better.

And how/who restarts them?
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
10-21-2008 09:12
A sim won't (and likely can't) move to a different host without a restart.

For the mainland, you have to beg Lindens for a restart. On private estates, which you likely have, an estate manager should be able to get it restarted..
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-21-2008 17:38
I'm pretty sure that OpenSpaces are handled specially such that they always get moved to a different CPU when they're restarted, specifically because of the performance issues. If one waits long enough, maybe the other sim that's hogging all the resources will restart and move, but restarting your own sim should give you a shot at immediate relief.

If there's no improvement after trying that a few times, it's something on the sim itself. In that case, an estate manager can look at estate tools and maybe get a hint of what's running amok.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
10-22-2008 08:10
Not sure that just openspace sims do that...

I thought all sims would pick new hardware by default when they restarted, unless the restart is because of a Rolling Restart.

This'd be a good question for Prospero, next time he comes by the forums..
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Piggie Paule
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Join date: 22 Jul 2008
Posts: 675
10-22-2008 10:13
On this subject....

(is it your items/scripts or someone elses)

Just how are you supposed to know which of your items is causing (if it is) the drain.

Is there a tool anywhere which lists the running scripts on a sim, and their order of loading?

As I said, a sim near me has a terrible rating, and it's empty waiting for someone to move in.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
10-22-2008 10:23
Estate managers can see the top scripts/top colliders on a region. That really won't show much if the problems are due to a different region on the same sim host. This is true for both openspace and full sims.

From: Piggie Paule
As I said, a sim near me has a terrible rating, and it's empty waiting for someone to move in.

Near you?

The location of a region on the map has nothing to do with where the hardware is located. Really.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
10-22-2008 11:03
From: Meade Paravane
Estate managers can see the top scripts/top colliders on a region. That really won't show much if the problems are due to a different region on the same sim host. This is true for both openspace and full sims.


Near you?

The location of a region on the map has nothing to do with where the hardware is located. Really.


Oh yeah, I didn't mean near me in any HARDWARE terms.
I was just mentioning on an estate (by chance) I notice the performance was very poor and it's yet to be let out yet.

Does not seem right (in this day and age) for this to be the case.

However they do it. But they should have a fexed amount of power so if 4 openspaces per CPU then each can only take so much power.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-22-2008 11:12
Puzzling. How is this very poor performance being measured? Is it actually hitting time dilation on an empty sim? Unless they're managing load far differently from what I thought, that shouldn't be possible regardless of what's happening on the other sims sharing the CPU.

(We're not looking at script IPS, right?)
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
10-22-2008 12:20
I was using the Conover Performance Scanner (which knowing the quality and reputation of the other products) and the info on the item I'd guess is a good indicator
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-22-2008 14:01
Interesting. As a scripted device, about all it can see is time dilation and region FPS, so if the sim really is nearly empty, it's evidently not getting even a minimum timeslice from the CPU. Not the obvious design choice. [/euphemism]
Scratches Sass
Registered User
Join date: 29 May 2008
Posts: 13
10-22-2008 14:48
ok on this topic has anyone of u noticed that when u move a bit of land it effects another part of the land across from it or just literally move it to cover up items just a curious question..... i have spent many hours moving land around due this issue
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-23-2008 04:42
If "moving land around" means terraforming, then yeah: it's very difficult to predict how the curve-fitting will end up affecting other parts of the terrain. It's not so weird in the middle of land over which one has terraforming ability: usually it's something gradual. The killer is trying to do anything reasonable near some absurdly malformed adjacent parcel. Some wrinkles just can't be worked out.

For large-grain stuff, scripted terraforming tools can save time, but that last little tweaking to try to smooth the wrinkles rippling through the curve from the neighbors' dramatic terrain always takes more time than all the rest combined, and is never completely satisfactory.