Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Basic Debug questions

Maggie Miller
~Welsh Girl~
Join date: 17 May 2003
Posts: 290
11-12-2003 06:33
I teach the User Interface class and the only things I cover in DEBUG are the things I understand.....which is to say, I don't cover much there! lol

Anyway....I focus primarily on Rendering and World....on how to use the ALT-SHIFT commands, how to remove fog (which I find useful at times) and the commands related to day/night (force sunset, etc.).

My question is....

Are there other things in Debug that I should be covering in the UI class? This class is primarily for newbies that are trying to become comfortable with the menus on the SL screen so they can use all of SL's bells and whistles.

Any advice appreciated. Thanks.

Maggie
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
11-12-2003 07:53
I'd have to say that covering Debug in an intro class is probably ambitious unless you are getting specific questions on the subject.

Thinking back to my first week, SL was sufficiently surreal that accidentally hitting Alt-Shift-6 (kill sky (?)) would have been scary. 'Hide Selected' could be even worse: "Hey, everything I try to edit disappers!"

Just one junior's opinion.
feniks Stone
At the End of the World
Join date: 25 Nov 2002
Posts: 787
11-12-2003 09:31
I am the other UI teacher and this is a good question. I point out what I know is useful and cool under debug, but there are a few options that are not quite fully defined for me.

I have had users im me that they toggled something and now are having issues. A relog usually helps, but I would think as a noob, I would rather be walked thru the debug menu then scare myself. Any info provided by Lindens, or anyone else in the know would be great.

There are a number of things under DEBUG that are very helpful and worthy of teaching noobs, or anyone who doesn't know. Its actually the highlight of the class.

fen-
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-12-2003 18:01
Dont forget alt+1. Very handy to check your FPS, lag, server performance etc. Most noobs can live without the whole debug menu though.
feniks Stone
At the End of the World
Join date: 25 Nov 2002
Posts: 787
11-12-2003 19:18
I disagree Eggy, doesn't sound like you are giving noobs enough credit. And alt 1 is part of the user interface, I show them that too along with lots of other stuff, then set them free....

fen-
Maggie Miller
~Welsh Girl~
Join date: 17 May 2003
Posts: 290
11-13-2003 07:00
The thing is....the User Interface Class attendees are not all newbies. In a typical class there are people who have been members from less than one day to people who have been members for months. So their levels of knowledge vary greatly.

Debug does come up regularly.

I wasn't really asking for a tutorial on the entire Debug menu....just wanted to make sure I wasn't leaving out some useful feature simply because I don't know about it.

Maggie
a lost user
Join date: ?
Posts: ?
11-13-2003 20:11
Hey there
I do think teaching some parts of the Debug menu is good, even if just to let people know about it as an option. I did lay out in the class outline which specific options I wanted covered (which I thought were useful enough to point out). If you want to cover others, that's fine. I wouldn't just go over the key shortcuts tho unless you mention them in passing while explaining the menu choices. The user should know what the menu choices are and where to locate them, not just know the keyboard shortcut.

Hopefully that helps?
_____________________