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large data sets

Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
12-02-2002 20:44
Ok, so I'm creating near a hundred objects, then shortly thereafter deleting them.
They all have a script on them to die at a voice command.

After the creation I use the voice command and most of the objects delete themselves.

Sadly, a whole bunch of them don't, and instead stick around. But I can't delete them manually they don't go away and I can't edit them.

I can give you copies of the object set and script if you need it. It's on the odd green torus in my tower.

This is the second wierd bug this single object has created.

I think it may be warping space time. It certainly looks odd enough.
Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
12-03-2002 05:43
Hi C,

I just did a test of 540 objects properly killing themselves at once, so don't despair! It was most impressive.

The fact that you are unable to delete the objects afterwards suggests that they actually did delete themselves on the sims, but didn't properly delete themselves on your viewer.

To verify this:

1. Chat the kill msg.
2. Observe that there are still some objects around
3. Logout/login.
4. Are they still there?

I think that you will find they aren't there when you log back in meaning that the sim deleted them correctly, but you didn't get the appropriate updates (what we call a kill message) on the viewer. Logging back in effectively clears your object list, so then you don't see them.

Let me know if this is the case. If you can repro this every time, I'd like to see the script - as this is certainly a bug we need to fix.
Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
12-03-2002 06:01
yep, logging makes them vanish, I actuslly tested that last night and just forgot to add it to the post because I am a doofus. I did it 4 times in succession last night.

Perhaps ot was laggy.

You were creating more objects than I I was only doing 96 (chess board & pieces)