Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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11-30-2008 06:19
I thought this would be simple to get, but am having problems
All I want is a Teleporter (Teleport Script?) in a prim.
I wish to be able to resize and re-texture the prim.
And to set it's location to anywhere on the grid.
So I just right click, and select Teleport and I TP to that location on the grid.
I don't want any Hovertext
I don't want it to just call up the SL map so I have to press Teleport on the map window
Just a simple working TP.
In fact, I only really want it to TP to one location, and then back again. So 2 TP pads that link together would be fine, as long as I can make them look as I want and they just work with not hovertext and no fuss.
Am I asking too much?
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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11-30-2008 06:50
If you want to go anywhere on the grid, you're getting a map, that's all we have. Every alternative necessarily limits you to either the same region, or takes the brave/crazy approach and tries to cross regions like a vehicle, ruling out unconnected islands and continents. LL doesn't provide any other ways to to it.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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12-01-2008 01:46
From: Viktoria Dovgal If you want to go anywhere on the grid, you're getting a map, that's all we have. Every alternative necessarily limits you to either the same region, or takes the brave/crazy approach and tries to cross regions like a vehicle, ruling out unconnected islands and continents. LL doesn't provide any other ways to to it. Oh right. I guess I was thinking if you paid for a "commercial" set of TP pads then they would 9in some way) suppress the SL map, and just allow you to TP between the pads. Without just calling up the SL map (with the correct coords in) and you then having to press TELEPORT on the SL map.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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12-01-2008 02:06
Yeah, no such luck I'm afraid. The only non-interactive "real" teleports ordinary users can access right now are hard-wired to send the avatar home (llTeleportAgentHome and fatal damage). The underlying system does have a way to force arbitrary teleports, Lindens can do it, but regular residents can't.
llMapDestination was briefly changed in the viewer to bring up a landmark/search style parcel window that still needed a click, but that change was reverted, some existing content needed that map there.
There's been a long time request for an llTeleportAgent function that would do the kind of thing you want, and LL even implemented the function. It wasn't turned on for release, there were some worries about abuse that haven't been ironed out so far.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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12-01-2008 03:33
From: Viktoria Dovgal Yeah, no such luck I'm afraid. The only non-interactive "real" teleports ordinary users can access right now are hard-wired to send the avatar home (llTeleportAgentHome and fatal damage). The underlying system does have a way to force arbitrary teleports, Lindens can do it, but regular residents can't.
llMapDestination was briefly changed in the viewer to bring up a landmark/search style parcel window that still needed a click, but that change was reverted, some existing content needed that map there.
There's been a long time request for an llTeleportAgent function that would do the kind of thing you want, and LL even implemented the function. It wasn't turned on for release, there were some worries about abuse that haven't been ironed out so far. Ok, well thanks for the clarification. Must admit I fail to see the BIG difference (abuse wise) re having the map come up and you clicking TELEPORT, as opposed to it just basically doing it for you automatically. Esp if it's just so you can TP between 2 pads in two locations (both owned by you)
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