Rambling Fool
Junior Member
Join date: 6 Jul 2004
Posts: 1
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09-03-2004 10:40
Since the 1.5 update, I've had trouble manipulating prims and textures with the input boxes. I can use the plus,minus signs next to the boxes but the other input boxes values change as well. Example:
Say I rotate a cone on the X axis, the Y and Z values are changed as well, but in the boxes only.
The manipulation I intended shows up in-world. It effects the texture and object location/rotation/movement boxes.
I was wondering if anybody else has had similar experiences.
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Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
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09-03-2004 10:48
The things brought up in the following post are similar and I think someone mentions that the lag between changing values and it showing up inworld is huge. /invalid_link.html
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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Re: Manipulating Objects via input boxes
09-04-2004 05:25
From: someone Originally posted by Rambling Fool Since the 1.5 update, I've had trouble manipulating prims and textures with the input boxes. I can use the plus,minus signs next to the boxes but the other input boxes values change as well. This could be related to a problem I've seen a fair bit (about 20-30 times) which is LEAKAGE from one value box to an adjacent one when typing in values directly. Eg. you might be setting the Y Position coordinate directly, but when you hit <return> at the end of the value, you suddenly find that the number appears in either the X box above or the Z box below instead of in Y. I've lost quite a few prims because of this. Your point about the spinners changing the values in the wrong box seems to be another example of this leakage. This looks like a hard programming bug, apparently made worse in 1.5.1, but existing prior to this upgrade.
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