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What's new in 1.3

Jopy Weber
Pizza assembler
Join date: 25 Nov 2003
Posts: 46
03-30-2004 04:51
1) forced light glows, rather annoying. Don't wanto turn off local lighting to remove them but why option did disappear?

2) all door of my castle are sliding doors with controllers. None is working anymore, and have to enter and exit from windows :(

3) air balloon no working anymore

4) elevator got crazy, it starts moving by itself (!) and goes up and down without apparent reason. Often while moving it changes direction.

5) worn animator responds (if it does) 3-4 minutes after

6) when teleporting to home location I always find myself at the other edge of Tehama. Tried to re set home location but no way.

Am I really unlucky or is this a poor alpha testing?
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bacini bacini (kisses kisses) - Jopy
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
03-30-2004 05:55
No, you're not the only unlucky one...

All of the above plus:

7) Bump mapping is ruined

8) AV Anim positioning is off (I'm sitting in completely different places in (under) my vehicles)

9) Alpha'd textures are now (partly) transparent, even on the places where they shouldn't be transparent.

10) New 'auto performance' tweaker made playing worse for some people. (not everybody wants high FPS instead of high quality imaging) Not really a bug, but a choice to change them would have been nice.

BTW I'm using a Nvidia Geforce FX6500 graphics card. Bugs may differ on different systems.
Jopy Weber
Pizza assembler
Join date: 25 Nov 2003
Posts: 46
03-30-2004 07:13
Thanks to a wonderful Cailyn, problem 2 has been solved. Some corrections have to be made to scripts. Cailyn tried to explain but it is WAY too difficult for me :(
Only understood that the problem is with llListen, but I'd not swear about.
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bacini bacini (kisses kisses) - Jopy
Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
03-30-2004 07:23
For #5, take the touch_start() event handler out of your animation script.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
03-30-2004 07:33
Jopy, most of your problems are due to two bugs that will be fixed when SL next comes up. (It's down for update as i write this.) One is the teleport hope bug, and the other is scripts running VERY slowly when more thane one script is on an object. That one is the big one, making scripts appear to not work or run on their own.
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~ Tiger Crossing
~ (Nonsanity)
Jopy Weber
Pizza assembler
Join date: 25 Nov 2003
Posts: 46
03-30-2004 07:45
Ty, keeping fingers crossed
:D
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bacini bacini (kisses kisses) - Jopy
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
03-30-2004 07:48
The Touring Balloon is fixed now, and an update should have been sent out to all of my customers. If you have one of my Touring Balloons and need an update, just IM me in-world.

Note: was bitten by the Listens bug fix in LSL scripting.
Jopy Weber
Pizza assembler
Join date: 25 Nov 2003
Posts: 46
03-31-2004 02:02
Well, after the patch and Hank's balloon update, problems from 2 to 6 seem solved;)

thanks to all who helped:p
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bacini bacini (kisses kisses) - Jopy
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
03-31-2004 03:20
The "Glow around Lights" toggle has been relegated to the Debug menu where it belongs, but why it was turned on by default, I can't imagine. I have to assume it was unintentional.

To turn it off, use Ctrl-Alt-D to unlock the Debug menu, then Debug > Rendering > Glows around Lights. I'm not sure if you have to do this every time you connect, or if the Debug menu settings are saved now.
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Jopy Weber
Pizza assembler
Join date: 25 Nov 2003
Posts: 46
03-31-2004 23:18
thnx Catherine, now #1 is fixed too :)
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bacini bacini (kisses kisses) - Jopy