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Broadcast IM

Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
12-21-2002 21:05
Replying to an object's IM to me caused my message to be sent to everytone connected. They could then reply to me (perhaps to everyone, could people who were online at the time of the two occasions comment?)

A short time later, (not sure if completely related), I then had a problem with text chat. Whenever I started typing a new msg (hitting enter to start), it would pull the last text message into the box, and I would have to either overwrite it, or delete it every time. I had to log out and relogin to get that problem to go away.
Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
12-21-2002 21:19
Nice feature addition is an event:

instant_message(key id, string message)

to handle replies to IMS from objects.

Possible use: (I know, I know, giving away ideas)
Touch an object that initiates an IM session. Replies are parsed and further information is sent. Automated sales objects etc..
Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
Chat text
12-21-2002 22:05
Whelp.. I think I recreated the chat text box bug, without sending a global IM again. I copied text from an IM into the text box, added more text, and hit enter..
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
last line returning
12-22-2002 08:24
that happens if you have hit the insert key, so might want to check that, although it could be a totally unrelated probelm.
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Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
12-22-2002 10:11
That may be it, as I'm probably htting control-insert to paste automaticly. It would be really nice if we could define our own controls for everything.