Force Kaul
Registered User
Join date: 1 May 2008
Posts: 22
|
08-06-2008 08:11
Or more to the point - Why do the ocean waves go away from the shore? The last time I saw this phenomena was in 'Contact'.
Should I expect a visit from someone who looks like my father?
|
Subversive Vavoom
cannot log in
Join date: 30 Mar 2006
Posts: 160
|
08-06-2008 10:52
particle or prim waves? creator? your land or someone else's? phase of the moon?
_____________________
cake and grief counseling will be available at the end of the test.
|
Force Kaul
Registered User
Join date: 1 May 2008
Posts: 22
|
08-06-2008 10:55
From: Subversive Vavoom particle or prim waves? creator? your land or someone else's? phase of the moon? rofl... no.. this is on the SL sea .. the moon is always full yet creates no tides.  igh:
|
Subversive Vavoom
cannot log in
Join date: 30 Mar 2006
Posts: 160
|
08-06-2008 11:08
ahhhh... tis always a calm sea if it be linden... yarrr...
would that make SL an amphidromic point?
_____________________
cake and grief counseling will be available at the end of the test.
|
Force Kaul
Registered User
Join date: 1 May 2008
Posts: 22
|
08-06-2008 11:21
Aye.. I do believe it to be.
Makes the reverse current that more mysterious.
|
Subversive Vavoom
cannot log in
Join date: 30 Mar 2006
Posts: 160
|
08-06-2008 11:26
Force i think we've stumbled on our next scripting project! lol
_____________________
cake and grief counseling will be available at the end of the test.
|
Force Kaul
Registered User
Join date: 1 May 2008
Posts: 22
|
08-06-2008 11:33
LOL... I apologize in advance to those who wake up one day under water.
|
Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
|
The reason why
08-06-2008 11:58
The reason why the waves in Linden water do not crash upon the shore, or even create ripples, for that matter, is that they're not really there - and by this I mean that the waves are not geometry, but pixels displaced during the final render pass, after all the polygons (including the shoreline) have already been rendered.
What you're looking at isn't actual waves. It's perturbations in the rendered height map of the polygons that make up the water. This means that they can't even change their location in lateral space. They can only move vertically on the screen, and then get blended and color shifted to create the (rather good) illusion of water.
To make the waves interact with the shoreline, they'd have to be real geometry, and the necessary computations would bring SL to a standstill.
|
Force Kaul
Registered User
Join date: 1 May 2008
Posts: 22
|
08-06-2008 12:31
Thank you for the excellent explanation! With Windlight added the effect is amazing. Just always feel like time is going backwards. Wait.. what am I complaining about? Roll on back...
|