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It went WHERE??? Help!

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-03-2006 09:55
I need help finding a missing object, that zipped away from me while I was trying to move it. If you live in or near the Magenta sim, and you suddenly found a large invisible cylander on your land that is named 'Rolled Tatami Mat', or something similar, I apologize for accidentally throwing it onto your land. I'll be happy to fetch it, if you found it!

Last night I was setting up a new home. The home has an indoor pool that extends below grade into a terraformed hole, so we had to rez it in the air. When we moved it into place, a number of 'moving parts' like doors and other stuff got left up in the air, and had to be re-positioned. I had one part of the house that I was trying to put in place - a rolled up tatami mat as big as a tree trunk. As I moved it from where it had been left in the sky to down inside the house, I twitched wrong while moving it away from me, and it zoomed away and out of sight. Now I can't find it!

To make matters worse, it's only visible with highlight transparent on, because it's an object that only appears when a certain spoken chat command is issued on a /7 listen to 'roll up the mat'. And it has a no-copy script in it, so it takes some pretty high-level permissions to delete it or even to return it to the owner. And the object actually belongs to my Companion, Mariko Saito, not to me. I have mod/edit rights, but it is still hers.

I know where it took off from, and I know what vector it zoomed away from me on. There are several hills in that direction, on other people's land, so it may well have wound up under ground. At this rate I may create a prim at the spot it took off from, and ride it on the vector it flew off on, in hopes of spotting it. Just hope I don't run into any security scripts en-route...

Maybe I can have Mariko use her script detector, to act like a metal detector to point to it? Hummmm.

Is there any other rational way to locate this thing and get it back? How far could it have gone? Only to the edge of the sim? Beyond that? I want to locate it, because I don't want to leave this tree-trunk sized invisible thing sitting on someone else's parcel.

I can replace it with a little effort, from my own copy of the house in my inventory, or my Companion can replace it from hers. Problem is, we'll have to rez a whole copy of the house in a big sandbox to extract it from the set. It isn't a descrete item in the build.
Lord Wishbringer
Registered User
Join date: 3 Dec 2004
Posts: 209
02-03-2006 09:59
I think your best bet is to set a prim out and ride it along the vector like you suggested. Another thing you may want to do is open the debug menu and turn off the surface patch,this way the floor becomes invisible and you can see things underground. I have lost many prims through building, i wish they would implement some kind of 'retrieval' function.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-03-2006 10:12
Thank you Lord Wishbringer! I'll try that debug trick, which may help.

I requested some sort of 'Recall' feature for ones own objects over a month back, envisioning a scene just like this. Wish they had implemented it now...

This morning I visited the site where the house used to be before we moved, back in our former sim, and I found a copy of the same rolled up mat there. But I couldn't even move that one. (Created by my Companion at a time when I didn't have modify rights, and I suspect in a different group.) I had to settle for making it visible and alerting a Sim officer to request to have it deleted.

And no, the one I found can't be the one I lost. The one I found is on an island far from the appropriate vector, and I am fairly sure there are a bunch of void sims between the two sites. Haven't looked at a map yet to find my new home!
Lord Wishbringer
Registered User
Join date: 3 Dec 2004
Posts: 209
02-03-2006 10:28
Very welcome! Hope you find the missing mat. :)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-03-2006 11:52
Well, I rode a prim through three and a half sims, searching on the line that it appeared to fly off on. No luck. Maybe it already was Returned to Mariko?

Inderesting thing to note. The vector pointed right at a severe uplift, a really steep change in the land's level, to well above sea level. When I rode the prim into this uplift, using only forward motion, I penetrated the surface by about half the length of the 2 meter long prim I was seated at the forward end of, and then further forward motion forced me upwards, well above the line I thought the item flew off on. My Av went into the cliff, but the prim I was on was still sticking out.) I suspect I hit a limit for how far past the ground's surface something can penetrate.

This was repeated with another major uplift, later on.

I reached the edge of Magenta, and continued across three more sims before that vector dead-ended at a void water sim.

I guess the prim that flew away would have done the same thing, and would also have ended up on that line, somewhere. So I do not think it could have gone past that point.

Or, since it was flying 'sideways', with the length of the prim side-to-side, maybe it embedded in that hillside?

I couldn't find the debug selection to turn off the land surface, so I am not sure.
Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
02-03-2006 13:28
Mariko can see any object she owns. If you look on your mini map you will see a sort of aqua blue / green outline of all your objects. If she looks around and sees a lonely blue green dot away from her other objects then that is it.

To get to the debug menu click control+alt+D and it should show on your top menu bar.
_____________________
It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-03-2006 13:39
Thanks Kathmandu! So, is there a resolution limit on that 'show my objects' effect? (Other than the small size of the mini-map itself?) Is this something that has to be switched on in debug or the like to activate this feature? Never noticed it myself, but most of what I own is little stuff, like a bed or a tea set. The house has always been in Mariko's name...

I will check when I go back in-world, in a few hours. I can always make a few large prims to check with, if my smaller items don't show.
Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
02-03-2006 13:48
Ok, the mini map is small and small items are going to be harder to spot than large ones but I have seen it show up with fairly small objects. It may only be a single pixel but it is usually so distinctively colored you can see it.

Edit: Seems the latest updates have messed with that a little, I can clearly see default cube on the mini map but only if it is relatively near me. If you fly along, your item should light up as you go near it.

The debug menu is used to turn off types of rendering so you can find things easier. Turning off surface patch will make the ground go invisible.
_____________________
It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-03-2006 14:09
Thanks again.

This missing mat I am looking for is about 6M long and 0.75M in diameter, so if you can see a default 0.5M cube, then this mat should be big enough to see it reasonably well...

I would still wonder what would happen to it if it hit the edge of a sim, leading to a void sim. It definitely didn't just stop, 3.5 sims away. The far sim was pretty empty, and it would have been very hard to miss with the highlight transparent feature on.

And luckily I didn't have any security scripts blocking my way...

Of course, after all this pondering, Mariko will probably just tell me someone returned it to her Lost and Found since I saw her this morning...
Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
02-03-2006 14:31
The way it is supposed to work is if a prim is buried underground it will be returned to your inventory, if it goes into a void it goes offworld and is returned. If the item was still connected to the main object (ie linked) then it likely won't e returned since tecnically the majority of the object is aboveground and or inworld.
_____________________
It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-03-2006 15:22
That is very informative! Thanks!

One complicating factor seems to be weather or not there are no-copy or no-mod scripts inside the prim. I know I have located and had to remove a particle emitter that was completely below grade. It used to be in the terraformed hole where our spa was, to provide steam over the water. It was invisible and phantom, with a no-copy no-mod script in it. We missed it when we cleaned up our items as we moved out. When the sim admins leveled the plot to fill in the hole after we moved out, they didn't spot it either, and it ended up below the ground.

The only reason I found it was I was trying to build another item above that spot later, and a drag-select caught it by accident! I was in the old sim and had some time to kill, and our old spot was now group land, and still a place I could build, at least temporarily. And since I was the only one at that end of the sim, there was a lot less lag there than in the sim's sandbox.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-08-2006 13:53
Just a final note on this:

Now that I am looking for it, I do see the aqua marks for my own stuff on the mini-map. Very useful! And as expected, it does not highlight, for me, anything that Mariko actually owns, even though I have modify rights on her stuff, and she on mine. Just shows me my own items.

We never did find that rolled mat, nor did it appear to get returned. We replaced it out of our master copy of the building, and the replacement's working just fine. I shall assume that wherever that mat wound up, the land owner must have deleted it. Which is fine with us.
Lovepeace Languish
Registered User
Join date: 13 Sep 2005
Posts: 19
02-09-2006 05:19
Would it be all that difficult for LL to create a second inventory box that contained the names, sim location and coordinates of all objects you have placed in world, with a menue of selection boxes that would work when you highlighted your in-world object from your inventory to let you return it to your personel inventory, target it for edit, or move it to your location in the world from wherever it is in the world. If does not seem so much to do, I have over 90,000 items in my personal inventory and even a few thousand placed in world shoudl not be very diffuclut to program into a separate in world inventory. Loosing somehting like this will be easy to find and return then, so long as you did not have hundreds of objects all named "object". However, if you could also sort all your in world objects by sim alphabetically, is would be easy to find the one that got away even if it was named object.

Lovepeace
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-09-2006 07:36
Lovepeace, that is a remarkably sensible suggestion. You should submit that idea to the new features requests forum! After all, the asset server system already has that information. It knows what sim all your things are in, and precisely where each thing is. Having a method to browse through that list and recall specific things would be a godsend.
Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
02-09-2006 08:26
From: Ceera Murakami
IIs there any other rational way to locate this thing and get it back? How far could it have gone? Only to the edge of the sim? Beyond that? I want to locate it, because I don't want to leave this tree-trunk sized invisible thing sitting on someone else's parcel.

I can replace it with a little effort, from my own copy of the house in my inventory, or my Companion can replace it from hers. Problem is, we'll have to rez a whole copy of the house in a big sandbox to extract it from the set. It isn't a descrete item in the build.


Sometimes things go into infinity for a couple weeks. I was setting up my train set in front of my house when while moving an engine it suddenly just disappeared, rocketing off and gone. Couldn't find it above, below or in any adjacent area. Gave up on it...about 2 weeks later I get a 'your object 'M40 Engine' has been returned..' Somehow it looks to have went offworld and there was a delay on returning it. I have had friends tell me they have experienced self-launching items that have taken a week or more to return. Just hang tight and it HOPEFULLY will come back when you least expect it. :)