HELP: runaway encog!
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Whiteswan Socke
Registered User
Join date: 7 Dec 2008
Posts: 4
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12-23-2008 04:11
Well yes I'm new to second life and have a horrible problem I cant seem to fix. HELP: while opening boxes in my newly build home, one decided to RUN AWAY! I purchased an object finder and ran into another problem, yes if there is trouble or bugs I always seem to find them. Let me explain further: I dropped the Encog's box on the floor of my home to open, I had no idea it would move and HAUL A$$ on me. It went through the wall and it go bye bye. No I did not even get its proper name, and the object finder needs the name to find the object. Everyday for over a week now I get spam of this objects Location. I have tried to locate it but the location numbers are so long, I cant find it. Wondering around looking for it is makin me crazy! HELP!!!! Does anyone have an answer for me? Maybe a way to stop the horrible daily spam of this location where it is or is going, the location changes constantly. Sigh, what a horrible way to start SL, and it was a freebie to!
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Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
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12-23-2008 05:09
Needs something that listens on the main channel and tells YOU the ID-key or name of whatver just sayd something. Having that, makes it alot easier to locate. this is similar: but it tells the owner of a talking script, and its object name, but does not scan for that objects name location. //Just a simple gadget to determine whos talking through scripted objects:) // //after writing this i saw the sneaky trick on wiki and put it in to filter out avatar talk. // //Misch Lameth
key gOwnerKey; //owner of this script - were just keeping it in global, to check if owner change, its not really needed for this script i spose, it was really intended for resetting script on owner change for chat commands but i just left it in. key gObjectOwner; //for key of owner of object speaking yeah string gMessage; //keeping the message from listen string gObjectName; //name of object
default { on_rez(integer param) { llSetText("",ZERO_VECTOR,0); //make sure text is cleared llOwnerSay("Touch to clear text"); if(gOwnerKey != llGetOwner()) //check if owner changed, reset script if true. llResetScript(); } state_entry() { gOwnerKey = llGetOwner(); //get the owner key to check against on rez llSetText("",ZERO_VECTOR,0); llListen(0,"",NULL_KEY,""); //were listening for anything on default chat channel } touch_start(integer clicketyclick) { llSetText("",ZERO_VECTOR,0); //clear text on touch } listen(integer channel,string name,key id,string message) { gObjectName = name; gMessage = message; gObjectOwner = llGetOwnerKey(id); if ( llGetAgentSize(id) != ZERO_VECTOR ) return; // sneaky trick: objects have no agent size, because they're no agents, so we only continue if the chat is from an object llRequestAgentData(gObjectOwner,DATA_NAME); } dataserver(key queryid, string data) { llSetText(gMessage + "\n'\n'\n Owner of object: " + data + "\nName of object: " + gObjectName,<1,1,1>,1); } }
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Whiteswan Socke
Registered User
Join date: 7 Dec 2008
Posts: 4
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12-23-2008 15:07
i dont understand computers so that is way over my head. /sigh i guess i am doomed. or have to deleted and remake ava... cry
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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12-23-2008 15:25
That scanner code will only work if it's using channel 0, right? Not if it's sending IMs?
To use that code you'd just create a prim, create a new script in it, delete the default script text, and paste in the code from above.
Does it stay in one area or roam around the entire grid?
If it stays in one area long enough, you might be able to select "Select Only My Objects" on the Tools Menu, then drag select around it.
You might be aided in finding it by turning your beacons on, on the view menu, for scripted objects.
Do other people see the location messages?
You can also set a scanner to scan for anything you own, so if you are within the standard 96 meter scan range you might stand a chance of finding it.
You might try producing another one in a no-script place and see if you can find the name of the object.
Perhaps a sample of the messages would help find a solution.
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Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Whiteswan Socke
Registered User
Join date: 7 Dec 2008
Posts: 4
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12-23-2008 17:42
Now i am not allowed in the area its at. This is what i see on my screen:
Chapter 9: Change Positions: I am at: <32.90550, 218.66539, 92.24659>
No one can see this but me. When I explore ingame or shop its with me... Thanks for trying to help me.
sorry if this is a repeat, the other post did not show up.
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Whiteswan Socke
Registered User
Join date: 7 Dec 2008
Posts: 4
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Lonnie Soderstrom
12-24-2008 08:03
THANK YOU, for returning my lost box, it is deleted now from my lost and found. Your a life savor! Thanks again to you all for your help in this matter! Have a wonderful holiday.
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Key MacMoragh
grrr....
Join date: 16 Sep 2008
Posts: 659
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12-24-2008 08:23
From: Whiteswan Socke Let me explain further: I dropped the Encog's box on the floor of my home to open, I had no idea it would move and HAUL A$$ on me. It went through the wall and it go bye bye.
I'm really REALLY sorry, but this post made me laugh to the point of tears. Is this a common problem? What in the world made the box take off? Was it a joke?
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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12-24-2008 10:32
Probably left over from April the 1st... Seasonal Greetings everyone 
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