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lost and found

Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
12-29-2002 01:30
Tonight i was dropping little round primitives on the bouncy pad that dan made, and much to my annoyance they were instantly being teleported out of the world, and into my lost and found box. They had a script attached to them that set their color, and made them physical, and the floor that they were hitting, and was killing them, had a pushoject script on it. I forgot to get the exact message, but i can get it tomorrow to post.

also I did not get my money back for the objects going to the lost and found...but i am not sure if that is a bug or not.

also, one last little gripe, it is about vectors. I was building an elevator for zoli tonight, and I was running into some probelms. ultimately what it came down to was that when i set a vector(manually) to <225.929,191.651,80>, the SL set it to <225.929,191.651,0>, if i added a decimal point and a zero after it workd fine, but otherwise it was all wacked out.
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feniks Stone
At the End of the World
Join date: 25 Nov 2002
Posts: 787
lost and found box?
12-29-2002 10:29
You have a lost and found box?
:D
Please elaborate!!!

thanks,
fen
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
12-29-2002 10:56
one of my objects wandered over a sim boundary, hence it was "lost." when it did this, it created a folder in my inventory and placed said object in it :-). So last night, i had an object that was rezzing one hundred muliticolored balls, but they were "dieing" immediately and being sent to my somewhat newly created lost and found folder.
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Immolatus Kato
Lost Soul
Join date: 18 Dec 2002
Posts: 16
12-29-2002 12:15
that would be one messy folder....
i guess i should check mine... im sure ive got a few things because of charlies place and its buggy ness...
Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
12-29-2002 12:57
Hey now don't pick on my place lol. (no bad advertising wanted lol) btw, Immolatus I found one of your elevator platforms on top of my place lol. I deleted it for you. I have no idea why things go through my walls sometimes, every wall, floor, ceiling piece, are linked together in the max amount they can be. everything is tightly fitted. And I shoot my hehe laughing-glowing-shooting sticks and I get bullets galore in my lost and found. Not all the time tho.

(anyone want a bullet?) I got plenty.
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
one word
12-30-2002 16:56
tunneling. you can "tunnel" through objects if you have enough force, it just happens.
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Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
12-30-2002 20:02
For those who enjoy this and other ways in which the new world of digital simulation resembles the real world (at least at the quantum mechanical scale), check out Kevin Kelly's essay in the lastest Wired Mag.

It turns out that digital simulation of environments typically creates effects like tunneling (objects passing through one another when the 'laws' of classical physics would prohibit it) as an inevitable result of discretization of space/time. Although you may think of this as a 'bug' in the software, it is in some sense unavoidable...

Recent thinking in physics suggests that 'digital' simulation of reality may be closer to reality that we think... that in fact the universe is best modeled as something resembling a network using cellular automata rules.

Welcome to the matrix....
Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
12-30-2002 20:41
You could also say that cellular atutomata tries to model the real world.. ;)

The only reason why I can see tunneling as being unavoidable, is if the engine can't 'tween the movement of objects and determine when that movement crosses through annother object. IE, if at the time the engine determins how much to move an object, it never collides with anything, it could easily pass around objects if they are thin enough.