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My two VERY basic requests for the next SL update:

Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
08-24-2008 05:26
After just a few weeks, I feel there are 2 blindingly obvious and incredibly simple things to change:

1: allow right click copy/paste in SL text areas (you can copy paste from the menu bar or rom pressing keys, but not right click copy/paste)

2: when you right click on an item. The normal circular grey wheel comes up. On this first wheel can we have a "prims" clickable segment. so we don't have to continually go:

Right click, Edit, General tab. To see the prims. when out shopping this is a pain.




Simple additions but too much to ask? Your thoughts?
Saiki Spirt
Chaos,Panic,Disorder.DONE
Join date: 1 Jun 2008
Posts: 187
08-24-2008 09:40
1: might interfere with usage of right-click as it is right now, donno..

2: please explain further?
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Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
08-24-2008 10:40
ctrl c and ctrl v too tricky for ya?
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
08-24-2008 10:48
From: Ollj Oh
ctrl c and ctrl v too tricky for ya?


Not at all.

But would you want to do that in Windows apps and using the internet (this) all day long.
when you hand is on the mouse anyway, it's still far easier to right click than it is to look down and using both hands hold down CTRL and press C or V

That's of course, what I do now (or use the menu on the screen)

I cam just saying it woulc be nice in 2008 to be able to right click and copy/paste when hovering over a text window in SL.

I'm sure it could be done, to detect when you are over a text window as opposed to over the SL world screen.
Saiki Spirt
Chaos,Panic,Disorder.DONE
Join date: 1 Jun 2008
Posts: 187
08-24-2008 10:53
From: Piggie Paule
it's still far easier to right click than it is to look down and using both hands hold down CTRL and press C or V


You need 2 hands for that? I don't even have to look anymore, plus I only use 1.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
08-24-2008 10:53
From: Saiki Spirt


2: please explain further?


when you out shopping for things (say a chair) in SL and you (like 99% of use) need to know how many prims something is before we buy it. (as most of us never have enough prims)

You look at the object you are thinking of buying, but have no idea how many prims it's made from.
So you have to right click on it. then select EDIT (which highlights how it's been made) then on the grey box that pops up look on the GENERAL tab to see how many primatives (prims) it's made of.

Only then can you decide if you can buy it, due to it's prim value.

If only ever seller was sensible enough to put it's prim value in the advert of sale this would not be needed of course. but only about 1/4 of them (rough guess) do that.

And as the whole world (and what you can have on your land) it totally down to prim values, I think it would be a good idea to have a "how many prims" function/segment on the initial wheel that pops up when you right click on an item.
Saiki Spirt
Chaos,Panic,Disorder.DONE
Join date: 1 Jun 2008
Posts: 187
08-24-2008 11:49
why not just contact the dev?
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-24-2008 11:54
From: Piggie Paule
Not at all.

But would you want to do that in Windows apps and using the internet (this) all day long.
when you hand is on the mouse anyway, it's still far easier to right click than it is to look down and using both hands hold down CTRL and press C or V


i often do all day on the internet

theres a few things to consider here

1) most people are right handed, the keyboard shortcuts are on the left side, so you dont have to remove your hand from the mouse, even for lefties like me theres always a hand free to hit the shortcuts ... its not like im knitting a sweater or performing open heart surgery with the other hand

2) most people dont have to look at their keyboard, the c and v keys have been in the same place since the 1930's if your using a qwerty style keyboard, its not really all that hard to touch type, and its often encouraged by everyone to improve speed

and lastly digging tru menus, sub menus, and reading a half dozen options to find what your looking for is a pain in the a ... thats why hardly anyone uses the link and unlink menu commands, often time i even hear people surprised their even there!

its not that you have a bad idea, but you have a weak case for implementing your idea, and you must have freaky tiny hands,

ive never had to use 2 hands to hold ctrl and push a letter, but i also used to play piano so i know i have a pinky and that its capable of pushing a button too (heck i can hold the left control and hit the K key quite comfortably L if i stretch a bit)
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
08-24-2008 17:54
Thanks for the interesting replies.

It's always puzzling to see some people defend an old way of doing something, but to each their own I guess. Personally I'd like to be able to highlight text from a text box with my mouse and then right click copy. :)

I also just remembered another one!

When you are in the local chat box (where you also type commands to control things)

It would be nice if (like modern command box's in Windows and other OS's do) to be able to press the up and down cursor keys and cycle thru a list of the past few commands.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
08-25-2008 01:00
I also am a mouse click addict and would like to see this, I didn't even know about Ctrl C/V for ages (they didn't have a CTRL key in the 1930's :) ) and was typing text over letter by letter, believe it or not many of internet users are not class taught typists, I try to have as little to do with the keyboard as possible, I use my left hand for Space Navigator and right for mouse. I can cut & past much more accurately and quicker than my poor typing or key locating skill, I have to look at the keyboard to find keys still after using one near daily for 25 years. :)

I'd like to access the link/unlink functions from the pie menu too for building, I put a JIRA here for it.
http://jira.secondlife.com/browse/VWR-8364

What I do find interesting is outright opposition to an idea that doesn't effect the people who want to keep using the old way.
It's like people opposing the German translation of SL because they speak English or implementation of Voice because they don't intend on using it.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
08-25-2008 08:21
From: Piggie Paule
When you are in the local chat box (where you also type commands to control things)

It would be nice if (like modern command box's in Windows and other OS's do) to be able to press the up and down cursor keys and cycle thru a list of the past few commands.


In the messaging box (the one that pops up when you hit the Communicate button), you can do this using control-arrow.

This doesn't work for the chat box at the bottom of the screen, and I'm not sure why, but perhaps it would interfere with those who have the option enabled to allow walking while this text box is open. I'd have to check to see what it does if this option is disabled, but offhand it makes sense to allow it in this case. (I'm not sure why it would interfere, though, because control-arrow isn't an avatar "control" -- that is, a movement keystroke.)

I have no objection to adding right-click-copy assuming there's no current right-click menu functionality that would be affect, other than that any change usually has unintended consequences.

I think that right-click-prim takes up a pie menu slot that's used for something else, or it would be rather far down into the pie menus to be of much use, but it's worth looking into.

Piggie, after considering the feedback you get here, if you still want any features added, create a JIRA entry at http://jira.secondlife.com to have any hope of getting them implemented, and draw attention to them so that people vote for them. Be sure not to lump different features together: one feature per JIRA entry.
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
08-25-2008 09:07
From: Lear Cale
In the messaging box (the one that pops up when you hit the Communicate button), you can do this using control-arrow.

This doesn't work for the chat box at the bottom of the screen, and I'm not sure why, but perhaps it would interfere with those who have the option enabled to allow walking while this text box is open. I'd have to check to see what it does if this option is disabled, but offhand it makes sense to allow it in this case. (I'm not sure why it would interfere, though, because control-arrow isn't an avatar "control" -- that is, a movement keystroke.)

I have no objection to adding right-click-copy assuming there's no current right-click menu functionality that would be affect, other than that any change usually has unintended consequences.

I think that right-click-prim takes up a pie menu slot that's used for something else, or it would be rather far down into the pie menus to be of much use, but it's worth looking into.

Piggie, after considering the feedback you get here, if you still want any features added, create a JIRA entry at http://jira.secondlife.com to have any hope of getting them implemented, and draw attention to them so that people vote for them. Be sure not to lump different features together: one feature per JIRA entry.


Thanks for the thoughts and advice.
I was only thinking out loud really :)

It always seems strange that a product has been developed for years, and yet, some (what some may seem as) pretty basic things to implement are not there.

Not sure if there is a right or wrong here, just opinions I guess.
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-25-2008 11:03
From: Piggie Paule
It's always puzzling to see some people defend an old way of doing something


im not defending it, and i see your idea as an improvement

you just have a weak case for it ...

if you were ll looking at the next batch of features to go in would you consider this based on

"its too hard and i have to use 2 hands, eventho millions of people do it just fine every day"?
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
08-25-2008 11:52
It's a good idea to post ideas like this here first, and post refined ideas in JIRA entries.
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
08-25-2008 12:06
From: Osgeld Barmy
im not defending it, and i see your idea as an improvement

you just have a weak case for it ...

if you were ll looking at the next batch of features to go in would you consider this based on

"its too hard and i have to use 2 hands, eventho millions of people do it just fine every day"?


Yeah, I realise they're not BIG deals, It'd just be handy.

Off the top of my head I'd like:

1: Prims to block light as it's silly to have the sun make a wall shine brilliant white when it's inside your house!

2: (related to no.1) if you make a box with solid walls then it should be dark inside unless you put in a window or a light.

3: If you put a box underwater then there should be no water in the box (undersea homes!)

4: Perhaps the same could apply to underground a little.

5: Double the prims on all land = massive spending spree as everyone goes out and buys more things :)

6: No slowdown when you get more than 20 (ish) avatars in one place

7: Perhaps more enviromental days as an option? Rain snow etc?

8: Not spending a lot of L$ on something then seeing it free in a freebee dungeon 10 minutes later!

9: Have it so that when you lock the door on your SL house that no-one can get in or see in using sneeky methods.

10: Stop someone moving in next door to the home you've lived in for the past 5 years and putting a 100ft high black castle wall either side of your property so you feel like you want to move out.

11: Improve the animation aspects so we could have more realistic waterfalls, animals, etc etc.

12: I would say improve stability, but I think that's asking too much! LOL

But, even without ANY of the above. I still think SL is fantastic :)
Metal Bookmite
Registered User
Join date: 25 May 2008
Posts: 70
08-26-2008 04:23
RE the original posters point 2.
Got to agree on that one.
Change "Create" for "Inspect" on the 1st pie chart.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
08-26-2008 06:44
From: Piggie Paule
1: Prims to block light as it's silly to have the sun make a wall shine brilliant white when it's inside your house!
Technically nontrivial and computationally expensive, but future viewers are likely to do this. LL keeps playing with variations on lighting effects, and they're well aware of this one which has been discussed to death on this forum. Of course, this would break most existing builds, and require a lot more local lighting, and local lighting is a significant contributor to lag.

From: someone
3: If you put a box underwater then there should be no water in the box (undersea homes!)
Lear smiles. Yes, that would be cool, but it would make it harder to build a shark cage! (ok, just kidding) Again, the way water is currently done is an optimization. Changing this would cost in terms of complexity and lag. But I haven't heard this one voiced. Create a JIRA entry for it.

From: someone
4: Perhaps the same could apply to underground a little.
A little? I think this would need to be carefully thought out, if it were to act any different than the relatively simple-sounding rule to automatically empty any hollow prim, as for water.

From: someone
5: Double the prims on all land = massive spending spree as everyone goes out and buys more things :)

6: No slowdown when you get more than 20 (ish) avatars in one place
From: someone
Sure, figure out how to make it all run faster, and let us know. Get yourself a faster computer while you're at it. Get me one too!

From: someone
7: Perhaps more enviromental days as an option? Rain snow etc?
Lear likes California weather.

From: someone
8: Not spending a lot of L$ on something then seeing it free in a freebee dungeon 10 minutes later!
Not muchLL can do about this. It happens for two reasons. (1) stuff that people sell full-perms so others can use in their builds gets leaked into the public with full permissions. If you're serious about helping to avoid this, ask me for the JIRA entry. (2) People who sell stuff can change their minds and give it away at any time. Nothing LL can do about that. (3) Stuff that's free is often sold by others. I believe there's a JIRA entry to prevent this, but I suspect it's more trouble than it's worth. To avoid this, start a new thread asking for tips.

From: someone
9: Have it so that when you lock the door on your SL house that no-one can get in or see in using sneeky methods.
A lot of people agree with you; this has been discussed at great length. Don't hold your breath. I would find this annoying and not for any reasons that have to do with violating other peoples' privacy. (E.g., occasionally I'll get teleported by a friend and wind up in an attic or something, and it's handy to be able to sit on a poseball below to get where I was meant to be in the first place.)

From: someone
10: Stop someone moving in next door to the home you've lived in for the past 5 years and putting a 100ft high black castle wall either side of your property so you feel like you want to move out.
Buy land on a private sim with a covenant. LL won't help you here. Again, it's been discussed to death.

From: someone
11: Improve the animation aspects so we could have more realistic waterfalls, animals, etc etc.
Sure, provide technical details so LL can implement it, hopefully in a way that won't add to lag, and still provide the ability for user-built content (which is the thing that makes SL different from games folks point to with better graphics).

From: someone
12: I would say improve stability, but I think that's asking too much! LOL
You'll get no argument here.