Anybody else having problems on sim handover?
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Hawk Statosky
Camouflage tourist
Join date: 11 Nov 2003
Posts: 175
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12-03-2003 06:43
Hi all - just a query really, I'm really enjoying practically every other aspect of SL, so this is just a small fly in the ointment... When I'm testing my aircraft I will frequently cross over the sim boundary and "bounce" off it - I'll see the collision graphic, hear the sound, and my speed will drop slightly. Additionally I've had times when I'll bounce backwards and slide through the air until I build up forward speed, and occasionally moments where physics for my vehicles seem to stop entirely. I'll have to dismount and remount the vehicle for it to start working again. (My physics disabling chunk of code is in the dismount section, so that ain't the problem) Also I've been flying unassisted and bounced at sim boundaries occasionally, which is just plain wierd. Rebound a bit, then I can go in fine... Anyone else seeing this, or am I odd? (No personal comments please.  ). Just wondered if anything can be done, really...
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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12-03-2003 13:19
Yep I have the same problem. I heard it affects everyone. Takes all then fun out of flying around down there. I hope fixing this is a priority.
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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12-03-2003 14:01
I've seen the same problem. I bounce off the sim border and see an impact animation, as if my vehicle hit a solid object. And more often than not, physics will become disabled on my vehicle when I cross a border.
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C U B E Y · T E R R A planes · helicopters · blimps · balloons · skydiving · submarines Available at Abbotts Aerodrome and XstreetSL.com 
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Sean Rutherford
^_^
Join date: 25 Oct 2003
Posts: 88
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12-03-2003 14:38
Well SLOW DOWN then!!!! Furthermore, you should stop and look both ways before crossing a Sim Boundry. What would your mother say?
hehe... J/K
^_^
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Upshaw Underhill
Techno-Hobbit
Join date: 13 Mar 2003
Posts: 293
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12-03-2003 19:19
Removing all attachments can help quite a bit too. You are just a single (if complex) prim. All your stuff probably isn't (I know mine aren't.) lets see... glasses 3 prims script holding earpiece 5 prims  sit anywhere armband only 1 prim now  any animation nipple ring 2 prims jetpack... at least 18 prims Gliding across a sim boundary naked (except for my clothes)... Priceless! 
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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12-03-2003 21:02
I get this thing where if I'm going fairly fast I'll seem to cross over, fly very smoothly for a moment, then slingshot back to the border and fly chunky (like usual.)
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Hawk Statosky
Camouflage tourist
Join date: 11 Nov 2003
Posts: 175
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12-04-2003 01:51
Huns - yup. I was talking to a Linden last night, and he gave me the impression that what's happening is that both sims are sending you information during the handover, and the prediction code goes all wierd. The handee sim thinks you're happily sailing on, while the hander sim considers you to have bounced off the wall. :-/
Upshaw - well, my Av + HIPPO is 12 prims anyway, so I think I'm stuffed. Add to that my bigger vehicles are currently running 20-24 prims, and running for 30 m/s... *sigh* Apparently transatlantic lag doesn't help much either...
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Oedefe Silverman
Registered User
Join date: 3 Oct 2003
Posts: 54
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12-04-2003 12:13
I now add the following to all my physics-enabled scripts: ... somewhere ... { llSetTimerEvent(.1); }
timer() { if(running && !llGetStatus(STATUS_PHYSICS)) llSetStatus(STATUS_PHYSICS, TRUE); }
I've seen lots of different conditions that cause physics to be turned off, including sim-crossings, object collisions, and ground collisions. This seems to take care of it.
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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12-04-2003 12:23
This seems to enable physics whenever STATUS_PHYSICS becomes FALSE. I assume that we wouldn't want this for scripts that disable physics when you dismount from the vehicle. (?)
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C U B E Y · T E R R A planes · helicopters · blimps · balloons · skydiving · submarines Available at Abbotts Aerodrome and XstreetSL.com 
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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12-04-2003 12:47
I would recomend usig states then Cubey. A dismounted state would not have the code Oedefe supplied while a ridding state would.
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Oedefe Silverman
Registered User
Join date: 3 Oct 2003
Posts: 54
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12-04-2003 13:25
notice "running" in the conditional. I only set this to TRUE when physics should be on.
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