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Invisible box in my walkway.. blocking traffic

Kanditta Avril
Registered User
Join date: 19 May 2009
Posts: 16
09-14-2009 09:28
Hi... In my store I have what seems to be an invisible box in one of my walk ways... my Avi hits it and stops, I can slide my avi to either side and then it pops around the invisible box.. also on one end.. my avi will actually rise up and walk over this invisible thig. I selected view transparent... nothing there.. I selected edit and selected the area.. nothing there.. Any idea whats going on?... this thing is blocking a main path in my store. Thanks
Kandi
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-14-2009 10:36
Does it block everyone or just you? If it's just you, then try clearing your cache and relogging. Chances are it's a prim that was deleted, but didn't get fully wiped from your cache.

If it's blocking everyone, there are a few possibilities. It could be a sim glitch, in which case restarting the sim should clear it up. You'll need to submit a trouble ticket for that, or else talk to the owner if it's a private island.

It might also be a transparent sculpty with a large visual shape but a small bounding box. If that's the case, then you won't see it, even with Highlight Transparent turned on, until you zoom out far enough for its visual shape to fit in your field of view. That could be quite far. Set your draw distance to max, disable camera constraints, and zoom way way out (with your avatar still standing right next to it). It should become visible.

Or it could be the opposite, a sculpty with a really tiny visual shape, and a relatively large bounding box. In that case, it could be very difficult to find, especially if the visual mesh is offset from the bounding box.

Either way, check your About Land settings for objects that don't belong to you, and return any that aren't yours.
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Brieanne Bomazi
Don't forget the *E*
Join date: 29 Jan 2005
Posts: 383
09-14-2009 10:38
Chosen has very good advice... also, make sure any sculpties you may have near are set to phantom.. thats usually the easiest and quickest was to fix it :)
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
09-14-2009 10:53
/me usually uses a script like this to ID ghosted stuff. Just make a cube, put this script in it, position the cube a ways (5m or so) above the mystery object then touch the cube. It will tell you who owns the object and what it's name is. Note that for ghosted objects, the owner probably has ZERO idea that they did this - it's a sim bug..

CODE


default
{
state_entry()
{
llSetStatus (STATUS_PHYSICS, FALSE);
}

touch_start(integer total_number)
{
llSetStatus (STATUS_PHYSICS, TRUE);
}

collision_start(integer count)
{
integer i;
for (i = 0; i < count; i++)
{
key id = llDetectedKey(i);
string name = llKey2Name (id);
if (name == (string)id)
{
name = "http://world.secondlife.com/resident/" + name;
}

llOwnerSay ("hit '" + llDetectedName(i) + "' owned by " + name +
" at " + (string)llDetectedPos(i));
}

llSetStatus (STATUS_PHYSICS, FALSE);
}
}


edit: and I bet it is a ghosted prim - we always seem to get lots more reports about them when the grid goes all pear shaped, like it did last weekend.
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