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OS X color picker

Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
04-06-2004 13:35
Changing color uses the system's built in color picker , witch is great, but if it's running at full screen cause the client to toggle out of full screen mode. Can some thing be done about this?
Kei Mars
z-list celebrity
Join date: 27 Jan 2004
Posts: 228
04-06-2004 13:51
A way to fix this would be to use *more* rather than less of the Cocoa services - menus, dialogs, window s, widgets. Make SL more like a Mac app!

Please!

KM
xxxxx
Mars Japanese Gardens, Albion (99,131)
Marcos Fonzarelli
You are not Marcos
Join date: 26 Feb 2004
Posts: 748
04-06-2004 15:23
I like the crayon picker.

Mmmmm, crayons.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
04-06-2004 17:35
Stop eating those! *whap!*

An in-game color picker would be a more likely change to avoid the problem. But I hadn't ever noticed, myself, since I always run windowed on the Mac.
_____________________
~ Tiger Crossing
~ (Nonsanity)
Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
04-06-2004 20:10
Well traditionally windowed slows rendering. In most application. Perhaps there could be an option in preferences to use a built in color picker, or only use the os x built in color picker when being ran in a window?
Marcos Fonzarelli
You are not Marcos
Join date: 26 Feb 2004
Posts: 748
04-07-2004 11:52
I tried running the game in fullscreen, but it only made about a 2fps difference :P
Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
04-07-2004 18:56
By traditionally do you mean for SL, or for other apps?

SL is not your normal 3D application :D

Windowed mode is more stable on both the Mac and PC, with barely (if at all) noticeable changes to FPS.

The reason SL uses its own UI widgets is for cross-platform compatibility.
Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
04-14-2004 12:13
Perhaps I didn't make it clear, but the color picker sl is using is not it's own wiget, but the os x built in color picker. I was just trying to inform the sl creaters about this, and how it effects full screen mode. It wouldn't be such a big deal, but toggling in and out of full screen mode requires sl to reload the hole screen all over again.
sigh..
Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
04-14-2004 22:42
I realize it is not an SL widget, SL uses the native OS color picker for OSX on the Mac version and Windows on the Win version. I imagine it causes issues with fullscreen mode on the Windows version too, but I have been running in windowed for so long I can't remember.

I'd say that your best bet now is to head over to the Feature Suggestions forum and mention that maybe SL could make it's own color picker, so as to alleviate the fullscreen issues, or work on the issue.

Or send a bug report. I send bug reports all the time complaining of things, even if I don't have a screenshot or an object to tag along. And Dan Linden's pretty good at responding and passing things on to the developers.
Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
04-14-2004 23:03
So they developer do not read the forum?
Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
04-15-2004 20:50
I don't know if everyone can read every forum on the boards. I know I can't, and I'm a student who has more time on his hands than he should... so a developer whose job is to write the software we are all using probably has less time to read.

So the best bet is to go to the appropriate forum ("Feature Suggestions";) to suggest something, seeing as that forum is more likely to be read.

Also, reporting bugs using the in-world reporter "Help > Report Bug" sends an email directly to the QA people, who forward things on to the Developers. I got responses to a few bugs I've mentioned this past week.