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Jewelers and skyboxes don't match?

TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
07-17-2009 03:29
Reading that wikipage (or was it a KB page?) that was linked on the official blog a while ago, that was supposed to be a cheatsheet on limits, but turned out to be a full text page about numbers, they mention that above 786 meters of altitude things loose precision, so building is not advised for higher heights. Does this means that jewelers and other people that build very small things must build on sim ground to avoid precision issues?
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Then they came for the furries,
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Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
07-17-2009 03:47
this page?

http://wiki.secondlife.com/wiki/Limits
TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
07-17-2009 04:21
https://blogs.secondlife.com/community/community/tnt/blog/2009/07/09/cheat-sheet-a-compilation-of-second-life-limits


edit:yeah, while I was digging it up as you asked, you edited your post, that seems to be the URL the blog post links to
_____________________
████ world,
your ███████████

From: someone
First they came for the ageplayers,
I remained silent 'cause I wasn't an ageplayer

Then they came for the furries,
I didn't protest 'cause I wasn't a furry

Then they came for the goreans,
I didn't speak up because I wasn't gorean

Then they came for me,
and there wasn't anyone left to speak up for me

Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
07-17-2009 04:41
I see it mentioned on that page - and I'm gonna go with what Torley said there... I have never seen it and have built almost everything in our shop at 4000 meters (or 700 meters back in the olden days). I have witnessed drift - rarely - and height has nothing to do with it that I can see.

Seems like a myth to me. I've never had probs at 4000.
TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
07-17-2009 05:07
From: Torley
I'm familiar with some of this, but please provide a reference — like a reproducible bug on the Issue Tracker. Otherwise, it's unsubstantiated. - Image:Torley-favicon.png Torley on 2009-05-06 @ 6:01 AM PST


he is familiar with it, but asks for a source anyway just to be thorough (yay, i wrote that word right the first time, no need for spellchecker Xp

basicly, from what I understand, what he said was somthing like "hm, yeah, I know that, but [Citation needed]
_____________________
████ world,
your ███████████

From: someone
First they came for the ageplayers,
I remained silent 'cause I wasn't an ageplayer

Then they came for the furries,
I didn't protest 'cause I wasn't a furry

Then they came for the goreans,
I didn't speak up because I wasn't gorean

Then they came for me,
and there wasn't anyone left to speak up for me

Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
07-17-2009 05:22
More like, "I've heard people talking about it but I've never seen evidence. Got proof?" (^_^)

I feel the same way about megaprim "lag". I often hear people discouraging others from using megaprims "because they lag" and I ask for live examples of this lag they speak of. Nobody's ever able to offer a real example I can walk, run, or fly though. And, from what megaprim builds I ~have~ seen, the opposite seems true. (^_^)

So, when someone states that [this] causes [that], even in a Wiki article, I say "demonstrate it." (^_^)y
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http://slurl.com/secondlife/Ferguson/54/237/94
Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
07-17-2009 05:23
What it says is, "I hear people talking about this issue, but I can't find any specific proof or examples of it happening, so I can't confirm that it's true."
Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
07-17-2009 05:30
From: Imnotgoing Sideways
More like, "I've heard people talking about it but I've never seen evidence. Got proof?" (^_^)

I feel the same way about megaprim "lag". I often hear people discouraging others from using megaprims "because they lag" and I ask for live examples of this lag they speak of. Nobody's ever able to offer a real example I can walk, run, or fly though. And, from what megaprim builds I ~have~ seen, the opposite seems true. (^_^)

So, when someone states that [this] causes [that], even in a Wiki article, I say "demonstrate it." (^_^)y


Megaprims can "show" more "collider" time in the top colliders. But it's because they are big enough for 40 people to stand on them. Tally up 25 normal 10x10 prims with forty people standing on them and one mega prim that is 50x50 (same area) and the same number of people on it and your numbers will be comparable.

Megaprims also provide less graphics lag because one cube has 6 faces to render (regardless of whether you can see it). So a 50X50.0.5 megaprim has 6 faces to render while 25 10x10x0.5 normal prims have 150 faces to render. Do the math.

The only place megaprims are really going to cause issues is if you set them to physical and they start bouncing around and doing the things physical things do. Not really because of anything other than the fact that they are so big that they are likely to come into physical contact with many different objects and things all at once - and thus there is a lot of math going on. If you were to make a 50x50x50 physical cube with normal prims and drop that onto a city, it would cause the same amount of problems as a single 50x50x50 megaprim. Both are just bad ideas.
TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
07-17-2009 05:34
I see
_____________________
████ world,
your ███████████

From: someone
First they came for the ageplayers,
I remained silent 'cause I wasn't an ageplayer

Then they came for the furries,
I didn't protest 'cause I wasn't a furry

Then they came for the goreans,
I didn't speak up because I wasn't gorean

Then they came for me,
and there wasn't anyone left to speak up for me