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Was llApplyImpulse() weakened in 1.2.13? |
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Huns Valen
Don't PM me here.
![]() Join date: 3 May 2003
Posts: 2,749
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03-14-2004 22:56
I have a vehicle that uses llApplyImpulse(). It doesn't seem as fast as it was in 1.2.12. In another thread Abraham Stonehill says that he noticed the same thing. Can llApplyImpulse() behavior be reverted to 1.2.12?
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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03-15-2004 03:25
That's odd.
I'll do some testing on llApplyImpulse and llPushObject later today. Hopefully this is the last change to the object energy model we see. If not, Cory has to provide us with what exactly changed in his code, sometimes its just to *amn cumbersome to have to perform a battery of tests to determine a single change. Btw... Are you sure it was llApplyImpulse that was weakened? Sometimes people get llPushObject and llApplyImpulse confused. Did your vehicle, at any point in its normal operation in the past, max out the amount of energy it was allocated? If not, what makes you think llApplyImpulse is causing the problem? If you *did* notice a change with llApplyImpulse, there probobly was a major change to the energy model. If there was, it will affect not only llApplyImpulse, but all dynamic movement functions. (llApplyImpulse, llRotLookAt, llLookAt, llApplyRotationalImpulse, etc.) Yikes. ==Chris |
Huns Valen
Don't PM me here.
![]() Join date: 3 May 2003
Posts: 2,749
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03-16-2004 00:16
None of the impulse code was changed on my end. The only thing that did change was the version number of SL. After that, the average speed decreased visibly, which I know because I have a HUD, and because the calculus engines inside my visual cortex tell me I'm not going as fast. The object does appear to move quicker in the 1.3 preview.
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