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Scripting calls not implemented yet

Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
03-19-2003 13:45
As far as I can tell, the following LSL calls aren't implemented yet, although the docs make no mention of this:
CODE

llPointAt
llCollisionSound

What others do we know about?
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
03-19-2003 14:06
I think llCollisionSound works, BP made a mooing ball the other day.
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Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
03-19-2003 14:28
I've faked it in other objects with something like
CODE

collision_start(integer n) { llPlaySound("...", 1.0);}

Maybe this is what The Jones did too?

I tried llCollisionSound last night, and I'm pretty sure it doesn't work. Unless an avatar walking on something doesn't count as a collision, which I allow the possibility of.

I'll have to try setting it up differently and throwing things at it the next time I'm on.

None the less, there are funtions in the docs that don't seem to be implemented but are not marked as such, and I was trying to find which ones people had discovered.

<edit>
I checked, and yes, I was wrong, llCollisionSound works, but does not change the sound that is made when an avatar walks on top of an object, that is set by the limited choices of "material" for the object
</edit>