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Afk = 0.5 Fps

Xavier VonLenard
Registered User
Join date: 21 Nov 2002
Posts: 273
03-15-2003 23:37
System : Win2K, have a 2.26 P4, 1Gb Ram, TI4600 128DDR VC, 1.5 Mb/sec ADSL.

I go AFK for about 2 hours and come back to 0.5 fps. It's after 1:00 Est and I can't relog. My task manager shows nview.exe eating 100 percent of my cpu usage. I teleported, but was unable to actually move at this framerate. The performance was so poor I couldn't open any of the drop down menu's to get to the debug options. I could still chat but with major delay.

Don't need a solution, just poting this as a - to let yah know.

Xavier
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maki Kato
Maki Kato
Join date: 6 Jan 2003
Posts: 52
03-15-2003 23:40
hmm, interesting - I've never actually experienced this with SL (I'm afk a lot), but have with activeworlds, I left that running (like I normally do nearly 24/7)while afk, came back home and found I could hardly do anything in the program or on my computer at all, for that matter, and found as well in taskmanager that it was eating tons of resources...maybe has something to do with configuration or windows...I'm running winxp pro, which is pretty much based on win2k.

maki
Steller Sunshine
Idontre Member
Join date: 13 Mar 2002
Posts: 237
03-16-2003 08:50
2nd that


I'm getting this too Xav.
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
03-16-2003 09:58
I get this too. Actually about two nights ago I even got an error message that I was out of memory. I run a P4, XP with 512 ram (more is coming in the mail ) so you'd think I'd have enough. Yes, all non essetial backround items closed incl antivirus closed... no, this time I didnt have any other programs running.

Funny thing is *sometimes* I can run PS7 at the same time with no problems. Other times I lock up and need to reboot.
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
03-16-2003 10:32
Guys that's really odd.... I have been afk for 1 hour max... and been on for about 8 hours with one log in. The FPS did dip to about 12...
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Yuniq Epoch
Lotus Blade
Join date: 26 Feb 2003
Posts: 80
03-16-2003 10:36
Same here... and it does usually happen when I alt-tab out. Closing more programs helps, but it'll eventually do it when there are no more programs to close. Hard drive's not really paging, and it acts more like a processor lockup.

2000+ Athlon XP, 768MB, GF2GTS <--still running strong! ^_^
Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
03-16-2003 13:00
Just a "me too" This has happened to me a few times, after being logged in to SL for a long time (5-6 hours [shut up, I do have a life, sort of]) performance goes down and down until it's unuseable.
Deeblue Zeeman
T-800
Join date: 12 Mar 2003
Posts: 186
03-16-2003 13:06
I get similar effects too.

Win2k Pro
ABit KT7A-Raid motherboard (Via chipset, ugh...)
AMD Athlon 1.5ghz
1gig PC133 SDRAM
GeForce3 w/64mb RAM (with latest drivers + DirectX9)
320gig ATA-100 HDDs.
T1 connection. (Rated at 1.3 mbit / 161kb/sec by http://bandwidthplace.com)

When I'm playing Second Life I'm usually alt+tabbing back and forth between PaintShopPro, Second Life, and the SL forums to find answers to scripting issues I run into.

Usually on any given night I restart SL maybe 2 or 3 times as it starts to get noticeably laggy, and the restart generally helps to spruce things up again.

But as the night goes on and it gets past 10pm PST and I can no longer restart SL, that's when things start to get progressively worse for me. The lag just seems to build up and up to a point where I'm getting sometimes less than 3 FPS.

I'm having a hard time really telling what's going on because the network monitor in SL seems to be doing fine, very rarely goes into the red, and I mean, general activity ingame is still occuring normally, I still see people whizzing by me overhead (if 3 FPS could be called "whizzing" anyway, ha), it's just my client that's flipping out and having difficulties rendering what's going on.

I know my GeForce can handle way more than 3 FPS @ 1024 x 768 heh, in fact at good times I've gotten around 25 FPS in-game. One thing I noticed was that when my lag isn't too bad, the client seems to render a handful of frames nice and smooth, then it'll pause for a half a second, and it'll repeat that almost the whole time. Again, the network monitor is fine during all of this, just seems like maybe my client is getting backed up doing something else.

I did check Task Manager a couple of times and like Xavier, I noticed nview.exe was taking up quite a lot of memory. But even still, it wasn't even close to using up all the RAM I have in my machine.

My virtual memory swap disk is on a different drive to the one I run Second Life from. Both drives have plenty of free space on them.


It almost seems like some kind of memory leak in the SL client ?
Josh Starseeker
Typical SL addict :)
Join date: 31 Dec 1969
Posts: 111
03-16-2003 15:09
I have the same situation accur to me - usually. To get some extra weekend playing time in, I sometimes just leave SL on and turn off for the monitor for the night. On return in the morning, I'm still logged in, but my fps is quite low. There are two things that have helped clear this up...sometimes with miraculous results. One is to just alt-tab out and surf the net for a while...with sl minimized, it seems to clear up some of the system resources, and I do way better when I max back into SL. Another thing I do is to lower the draw distance to 64 - this helps in almost any situation when the lag is bad.

This doesn't always work, of course, but other times I've gotten my flp back up to 24 fps at 128m of draw distance in the off hours...and the longest for a single log-in for me so far is about 14 hours straight without crashing out...lol.

J