Abraham Stonehill
Junior Member
Join date: 14 Nov 2003
Posts: 5
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01-09-2004 16:09
For the past two days when I first log in in the afternoon all of my objects (with one exception) that had phantom status are no longer phantom.
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
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01-10-2004 01:48
I am having the same problem. Answer me this if you would. Can a object with more than 1 prim say 5, can 3 of those be phantom and 2 not. or does the entire object reset its self?
Catherine Cotton
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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01-10-2004 06:05
**deleted**
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
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01-13-2004 12:18
a simple two line script just setting the object to phantom will completely solve the problem (you don't even have to check the current state, just put it in the default res event and it'll stay phantom forever)
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wash, rinse, repeat
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Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
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01-13-2004 12:58
The unphantoming was a bug. Found and stomped. Will be fixed in the next patch release.
So, once again, you won't need to use scripts to make/keep things phantom.
Cory
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
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01-13-2004 13:03
This is most likely overkill, but it should solve the problem quite full-proof-ly (is that a word?): phantom(){ llSetStatus(STATUS_PHANTOM, TRUE); }
default{ state_entry(){ phantom(); llSetTimerEvent(300); } timer(){ phantom(); } }
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Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
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01-13-2004 13:04
Once the bug fix is posted (probably tomorrow) you won't need to use a script at all. Just check the "Phantom" checkbox.
Cory
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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01-13-2004 13:55
Now if only I could procedurally scan the contents of all my objects to look for leftover "Phantom" scripts.  I only remember the few that I've added recently to combat the bugged checkbox. 
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~ Tiger Crossing ~ (Nonsanity)
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