Again:
the objects are located at Olive 128 128, I would greatly appreciate a copy of the thing, for future experimentation (with more care taken to prevent this from happening again of course).
Thanks,
-Chris

These forums are CLOSED. Please visit the new forums HERE
Gah! Enough with the "Insufficiant Funds" already! |
|
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
|
07-31-2003 21:32
I made an apparatus to simulate bacterial multiplication in the form of prims, located in Olive 128 128. It worked for about a minute, till I naturally ran out of money. The apparatus then commenced on spamming me with "Insufficiant Funds" messages over and over... with 200 prims doing it all at the same time, my client has slowed to slower then a crawl, I'm suprised it hasnt crashed yet. I managed to open the debug menu and it was saying "INFO: Maxed out messages per frame at 200". Please help, I can barely log in, and I cant move, chat, or IM in world... sorry about PMing ppl before posting to the forums.
Again: the objects are located at Olive 128 128, I would greatly appreciate a copy of the thing, for future experimentation (with more care taken to prevent this from happening again of course). Thanks, -Chris ![]() _____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
|
Lee Linden
llBuildMonkey();
![]() Join date: 31 Dec 1969
Posts: 743
|
07-31-2003 22:00
Bacterial multiplication is correct.... we couldn't contain it without some serious antibiotics. ;^)
We actually lost several residents who approached the creation. I myself was sucked in, but by some miracle, I was ejected to Plum, of all places. I was a bit more careful on my second approach. I was able to clear Olive to where players could enter it again, but unfortunately, I had to wipe everything to do so. I'm afraid I don't have a copy of the virus in question, but if you engineer a new strain, I'd make sure to encode a quick antivirus command. ;^) Let me know if this doesn't solve your login issue. |
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
|
07-31-2003 22:17
Thanks so much Lee! The next version is sure to have an auto-detonation sequence added in so it doesnt go rogue on me again ^_^
Sorry for all the trouble! -Chris _____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
|
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
|
07-31-2003 23:38
*shakes head*
_____________________
START! Make your own movie in Second Life for The Take 5 Machinima Festival Films due Dec 4, screening Dec 7! http://www.alt-zoom.com/take5.htm |
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
|
07-31-2003 23:46
:
![]() ![]() _____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
|
Huns Valen
Don't PM me here.
![]() Join date: 3 May 2003
Posts: 2,749
|
08-02-2003 04:42
I'm glad I fly around in an environment suit...
![]() _____________________
|
Charlie Omega
Registered User
![]() Join date: 2 Dec 2002
Posts: 755
|
08-02-2003 17:11
hahaha I made something similiar a while ago lol isnt it fun
![]() _____________________
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ |
Alondria LeFay
Registered User
![]() Join date: 2 May 2003
Posts: 725
|
08-03-2003 13:20
Had similar problems.... Fortunately I coded in a distruct command but it took me forever to actually be able to issue it.... (I think I got down to like .2 fps or something....)
|