How do I look to others?
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Almadi Masala
Registered User
Join date: 5 May 2007
Posts: 95
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07-17-2007 16:49
A couple of times I have had people tell me that there was a problem with my AV's appearance. On one occasion a person told me my prim hair had bald spots, and another time someone said I needed a "rebake". In both cases, my AV looked perfectly fine in my own viewer.
Is there some way to tell how I look to other AV's, short of having someone take a snapshot of me, spend L$10 to upload it, and drop it in my inventory?
Is it a good idea to rebake textures after teleporting to a new sim or changing appearance, or does that just contribute to sim lag? And is it possible to look naked to others, even though you appear fully clothed to yourself?
I am feeling a little insecure, in case you can't tell!
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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07-18-2007 01:27
Bald spots through hair , short/long wierd shaped avatar happens relogging , you or their client usually helps to get it right, called "ruthed" is a basic shape some get when client breaks up.
Sometimes you need to rebake textures, cause your avatar shows up "missing image" this one you cant see on your client, if you rebake it downloads the textures you are wearing again, bakes them into a new flat image (on your pc) and uploads to asset, then people will see you right (and this is where it usually seem to break wich leads to missing image)
You cannot see any of this on your screen, i always hit rebake when i stay at a place to be sure, this happens alot latly so much id need a button for it n.n ,,ruth you can sometimes change your avatar shape to something else then back to fix, but its faster to relog since that is more trustworthy.
SL is very buggy, and usually a workaround to anything, but its getting old to workaround things that should work already n.n
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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07-18-2007 04:02
Two things...
First a quick explanation of the name "ruthed". When the client cant read (for whatever reason) the shape of your avatar off the assest server, it defaults to the default female shape of a starter avatar named ruth.. hence the name.
Second.. a quick fix that works for me just about every time. When someone says that you're avatar is not looking right, go into edit appearance, then close back out. This will generally fix the problem... also, as far as missing textures go, this will fix that too, however, if your friends just wait a few seconds for your clothing to download (to their client), they'll see your clothing. They're just basicly being too impatient.
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
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07-18-2007 05:37
heh, even when running 2 clients on one computer, so you know it's not a hardware difference, an AV will look different between the 2 clients. so go figure, detail settings and all prefrences identical. like the above poster said it takes time for to data to sync up. and not just for AV's either. edit/move an item in one client and 2-3 seconds before it moves in the other.(everwonder why syncronized poseballs are so hard to make? now you know) Don't sweat the small stuff. ps, it's all smallstuff 
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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Darius Dionne
Registered User
Join date: 1 Aug 2006
Posts: 18
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07-18-2007 10:30
There's indeed a bug that cause the avatar to look different on other peoples screens while it looks ok on yours. This is not the "ruthed" bug that load the default female shape.
With this bug your av look shorter with a larger head on some peoples screens (resulting in misplaced primhair) and also lose torso muscles. Teleporting in and out, or even walking out of sight of the person that see you as mishaped and then back may correct it. Rebaking or going in and out of apparence does not fix it (like it does with the ruthed bug).
Anyway, I don't think this particular shape bug is network related like with being ruthed. Instead, judging from several threads on the issue it seems to because of bugged code in the viewer.
It's quite annoying since you yourself have no idea when your av is mishaped.
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Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
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07-18-2007 10:33
other people's avatar detail settings can affect this (I think), similar to how object detail sliders can cause building to look misaligned if they weren't built with the same settings. As an experiment, try looking at yourself with avatar, object, and mesh detail at various settings to see if any oddities arise?
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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07-18-2007 12:01
Almadi, as you may have gathered from the above, the cheapest way to check your av (other than asking someone who knows how you normally look) is to get an alt avatar and run multiple copies of SL; TP the alt to your location and look at yourself from the alt's view. Even then this isn't a guarantee because everyone doesn' t see everything the same due to the nature of distributed databases.
(Eventually, everyone should see the same thing if things are stable long enough and the database and clients are all working properly. But when things are changing, different people will see different "versions" of "reality".)
If you want to run multiple clients, just duplicate (copy/paste) the SL desktop shortcut, and add "-multiple" to the end of the "Target:" line in the new shortcut's Properties. Rename the shortcut to whatever you find convenient. (You can edit the original shortcut, but it will get clobbered every time you re-install SL.)
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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07-18-2007 12:04
From: Darius Dionne There's indeed a bug that cause the avatar to look different on other peoples screens while it looks ok on yours. This is not the "ruthed" bug that load the default female shape.
With this bug your av look shorter with a larger head on some peoples screens (resulting in misplaced primhair) and also lose torso muscles. Teleporting in and out, or even walking out of sight of the person that see you as mishaped and then back may correct it. Rebaking or going in and out of apparence does not fix it (like it does with the ruthed bug).
Anyway, I don't think this particular shape bug is network related like with being ruthed. Instead, judging from several threads on the issue it seems to because of bugged code in the viewer.
It's quite annoying since you yourself have no idea when your av is mishaped. Good point -- I just saw this for the first time recently. It's pretty obvious; the head is unusually large and the eyes look funny -- too deep in the sockets or something. Interesting to know that it's a client-side issue; thanks for posting.
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Almadi Masala
Registered User
Join date: 5 May 2007
Posts: 95
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07-18-2007 17:30
Thanks, Learjeff. I was wondering how people were able to run multiple viewers on the same computer.
It's humbling to realize that while I look great to myself I could be looking totally weird to other people. Maybe there's a valuable lesson about vanity in that ...
Anyway, I guess I won't worry about it too much. Thanks for all the info, everyone.
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Missy Malaprop
♥Diaper Girl♥
Join date: 28 Oct 2005
Posts: 544
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07-18-2007 20:43
the bug where your head can be too large and make bald spots in your hair, is completely random, and is viewer side. I've seen it happen where you come into a new area and 2 or 3 people see you right, and 2 or 3 people see you wrong, and new people coming in sometimes see you right and sometimes see you wrong. Unlike some of the other appearance bugs, it is a problem on the persons machine that is seeing you wrong, and not everyone will see you that way just because one person does.
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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07-19-2007 11:01
Yeah, Almadi, it's best not to worry. This particular problem seems to be rather rare (how many avs do YOU see with unusually large heads, funky eyes, and bald spots with prim hair?) Being Ruthed is more common, but it usually solves itself after time, and folks are rather used to it. Still, it is sometimes funny to see someone with attachments that are obviously very masculine, talking and walking with swagger, who looks like a petite woman. 
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Darius Dionne
Registered User
Join date: 1 Aug 2006
Posts: 18
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07-19-2007 12:33
Problem with this bug is that it may not look totally like a bug to others. The head gets slightly larger and the body gets smaller, and muscles diminish. It often means misplaced primhair but that depends on the size of the primhair etc.
I see it very often but before I knew about the bug I just thought people had strange taste in designing their avs. I found out personally when someone I knew asked why I'd redesigned myself with less muscles and larger head.
There are threads on this issue from 2006 and I don't think there's any official linden recognition it even exists.
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papa Tulip
Registered User
Join date: 17 Feb 2007
Posts: 59
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07-20-2007 02:01
I'v made a copy of my standard shape. If anyone tells me I'm a gnome, I wear the other shape and appear normal at once.
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Darius Dionne
Registered User
Join date: 1 Aug 2006
Posts: 18
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08-24-2007 08:23
This bug is listed on JIRA now (SL's official bug site). Go there and vote on bug priority so that Lindens fix it sometime: Vote here: http://jira.secondlife.com/browse/VWR-1620
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Lanfer Christensen
Registered User
Join date: 23 Dec 2005
Posts: 13
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ok....
09-10-2008 19:27
I have identical problem with torso muscle slider.
Once i make a shape with slider on 100 lets say, when i either change the shape or relog i see the shape looking as it was set to 50. When i go to appearance and click "torso" it updates to the correct look on my screen, and i see it was set to 100 all the time... It updates on my screen yet all the people see me as it was still set to 50... That bug is 100% repeatable EVERY TIME...
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