Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
|
12-19-2002 23:18
If an object hits a stationary object at 50 m/s, it will explode and delete itself, yet the owner will not be credited.
|
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
|
12-20-2002 10:29
Hmmm... it is possible to make an object "shatter" into a puff of smoke, however it must be public and not-static. Or, if you are in an owned parcel of land that has damage enabled, then non-static objects can break and shatter, however $ should be refunded when it happens, and any pieces should appear with public ownership. I'll check on it.
50 m/s is a speed limit we currently impose, but the shatter is not triggered on speed alone, so if you were seeing a shatter happen at a particular speed threshold it is probably a threshold that is specific to that object (size and other things are factors when deciding when to break something.)
I haven't seen many shattered objects in the world, so it appears that most users haven't discovered it.
|
Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
|
12-20-2002 11:44
Heh.. I was working on a auto-targetting cannon in the outlands (Stanford), and was trying to get object impacts to damage me. With objects that were 0.1 in size, it would just bounce off of me, and at 50 m/s, it would sometimes go through a wall (/ground/end of the world/etc) I had put up. Turns out, object impacts do nothing(???), so I think I'll just write something to move people out of the area..  The only way I can seem to dammage myself, is by falling out of the sky..
|
Rod Starseeker
Registered User
Join date: 21 Nov 2002
Posts: 7
|
Can you help me?
12-20-2002 12:03
Ryden, can you help me with an example of your projectile script? I'm currently working on building a target rifle & need help with scripting the bullets. I'm no programmer, so I need a lot of help.....
_____________________
From the moment Primordial man first crept up out of the sea, and saw the faint glimmer of the stars, he has wanted to journey to them. Thus was born the Starseeker.....
|
Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
|
12-20-2002 12:50
Well.. I was just working on a proof-of-concept, to see if I could actually use it as a damage weapon, so I never got past making a projectile move (just spawn it with the velocity vector in the right direction).
If you read the script reference, they have some code for a cannon that you could use as a guide.
|