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sit target's get stuck

Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
07-22-2004 13:54
Okay, I realize crossing a sim boundry is hard on vehicles. I can live with people falling off, and even loosing animations. it's annoying but not a huge thing. What isn't livable is that when someone falls off crossing a sim boarder, it doesn't remove them from the sit target! the prim still thinks someone's sitting on it, so calling llAvatarOnSitTarget() still returns a key, and nobody else can sit on that sit target. I tried unsitting the key, resetting the script, removing the script, changing the sit target. Nothing works, it's well and trully stuck. I'd propose a prim reset sort of like a script reset, but it resets all the environment properies of the prim. no more texture animation, no more particles, no more hovering text, no more sit target, no more camera angle. Script set to 0, Zip, Nadda, pure as the new fallen snow. Pretty please with sugar on it?
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
07-22-2004 14:09
If you have copy permissions on the obejct in question (and it sounds like you do) shift-drag the edit arrows to create a copy and drag off the original. Delete the original and the copy should have none of theose very traits you mentioned.

(The new one is the one that's not moving as you drag. Very important to know that.)
_____________________
~ Tiger Crossing
~ (Nonsanity)
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
I know this
07-24-2004 13:12
lol, thanks, but I know how to make a NEW prim without a stuck sit target. What I want fixed is the getting stuck in the first place.